02-17-2009, 04:33 PM
02-17-2009, 06:24 PM
Do you mean your own custom face or do you mean any of the OFP-faces?
All players with custom face get their own face in-game, and if you plan to set faces I think u must do it in Description.ext e.g. soldier1 setFace "face8" as described here http://ofpec.com/COMREF/index.php?action=details&id=294
Edit: This command might work from mission.sqm too
All players with custom face get their own face in-game, and if you plan to set faces I think u must do it in Description.ext e.g. soldier1 setFace "face8" as described here http://ofpec.com/COMREF/index.php?action=details&id=294
Edit: This command might work from mission.sqm too
Make
02-17-2009, 07:37 PM
Where i can found this description.ext ?
02-17-2009, 07:46 PM
Ordinary faces can be set without description.ext directly in the editor, e.g. in the initilaization field of the respective unit. You have to use the setFace command for this. It works for default faces included with Ofp but also with face files you placed in the mission folder.
The description.ext is used for defining so called identities with which you can define name, face, voice and pitch for a unit. You have to assign a defined identity to a unit via the setIdentity command.
The description.ext is used for defining so called identities with which you can define name, face, voice and pitch for a unit. You have to assign a defined identity to a unit via the setIdentity command.
Make
02-17-2009, 08:26 PM
Thanks. I got what i wantedÂ
02-17-2009, 11:17 PM
(02-17-2009, 07:46 PM)Zwobot link Wrote: [ -> ]Ordinary faces can be set without description.ext directly in the editor, e.g. in the initilaization fieldand the init. field ends up in mission.sqm under the unit in talk right? So instead if messing around in mission.sqm I can set several commands in init?
02-18-2009, 12:07 PM
That's right. Everything you do in the Ofp Editor ends up in the mission.sqm file. Under normal conditions you should not mess around with the mission.sqm; I only do it in special occasions like converting a mission to a certain addon pack or mod (searching and replacing the vehicle class names with a text editor, preferrably Notepad++).