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Full Version: FDF boat engines
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can't find a way to turn it off. and i don't need it to be brrrrrrrrrr-ing all the time for my silent night mission

Chris Johnson

Lower your volume  Wink
boat setfuel 0  ???
(06-06-2009, 02:34 PM)Lenin link Wrote: [ -> ]boat setfuel 0  ???

already tried

Chris Johnson

There might be a mod here : http://operationflashpoint.filefront.com/

Make

Soldier action ["ENGINE OFF",Boat]
Remember that you must replace ''soldier'' with the unit name you placed in editor, do this also to ''boat''


forgot to say that the boat is empty

Make

Engine isnt supposed to be on if nopody has drived it  :o
yeah shouldn't be.. :-\

Make

Try to create the boat again  ???
checked even in other missions - can't make it shut up, but as far as i remember from yesterday, those boats in the a&d mission were silent.. gonna unpbo and check if there's some trick for this

edit: those are brrrrrr-ing too, guess it's an fdf bug

Chris Johnson

But the boats we saw yesterday were locked, maybe that is the reason they weren't "brrrrrrrr-ing"
as i said

(06-06-2009, 04:22 PM)Ferenczi link Wrote: [ -> ]edit: those are brrrrrr-ing too

i just checked it
Have you checked it in MP too? I think I can remember something about engines acting differently in mission editor and MP (might even matter if player is equal to server)