Asus Crosshair III Formula - 790FX/AM3
AMD Phenom II X4 965 3.4 GHz BE 125W
OCZ BE 2 x 2 GB DDR3-1600 PC3-12800
SSD X25-M MLC 2.5 - 80 gB - SATA-300
XFX Radeon 5750
Yes, Overlord, that sounds cool, but we will be also needing some patches for the game, I think. I just hope you won't run into any problems. Bohemia still have long way to go, if they plan to achieve as high version number as the old OFP has (1.96). Â
Anyway, one of my graphic problems I was talking earlier is this:
It's like having two textures for each object: low- and high quality, and there's nothing in between.
In example: if I look a vehicle, let's say from about 100 meters away - the texture looks blurry, and sometimes it's hard to even recognize that vehicle. If I zoom with right-click or look it through weapon optic, the texture becomes immediately accurate and clear. It can be repeated infinite times, and this is not about file caching, not harddisk performance issue (as I suspected earlier), it's clearly how LOD works in Arma2 on some systems.
I found many people writing about this on internet forums, but no-one seems to have working solution to this. Different kind of rigs seem to have this issue, and no matter is Nvidia or Ati card onboard. Â For me lowering Texture detail definately escalates this issue, so I'm trying to keep it on "High". Some particular houses have the same problem - they can even change the color of their walls (thankfully this is very rare thing to happen).
btw. as for a tip: I also noticed that anti-aliasing setting "Low" looks still nice, but gives significant performance boost if you had it earlier in Normal, or higher.
The video you posted exactly shows the problem I have too Osku. It's not only hard to recognise vehicles - let alone their exact type - but also (enemy) soldiers withouth any form of zoom (binoculars, weapon sights, right mouse button in first person view).
It's almost impossible for me to spot and identify enemy units beyond ~70 meters.
Yeah, that was one of the things that I didn't like seeing in Arma1 - the weird LOD transitions in the trees. I hated it in OFP, but not as much as in Arma. I got rid of it entirely in OFP by changing
visualQuality=0.005000 in userinfo.cfg to visualQuality=0.000500
Unfortunately, that dropped my FPS by about 30+. Things looked great! Too slow, though, so it was back to the flickering trees, which I've gotten used to and don't notice so much, any more.
Any "visualQuality=. . ." in Arma2? If so, what does messing with it do?
(01-13-2010, 08:11 AM)Overlord link Wrote: [ -> ][quote author=Osku link=topic=1947.msg11314#msg11314 date=1263218861] one of my graphic problems I was talking earlier ...
(01-08-2010, 11:09 PM)Overlord link Wrote: [ -> ]Waiting for....
Asus Crosshair III Formula - 790FX/AM3
AMD Phenom II X4 965 3.4 GHz BE 125W
OCZ BE 2 x 2 GB DDR3-1600 PC3-12800
SSD X25-M MLC 2.5 - 80 gB - SATA-300
XFX Radeon 5750
(01-16-2010, 08:58 AM)Zwobot link Wrote: [ -> ]Can you give feedback when you tried this out Osku?
Yes sure. As I understood, the "Object drawing distance tweak" affects only objects drawing in high view distances, something like 2000-3000m. I use VD only ~1600m. And our problems seems to be objects in very close. I downloaded those PBOs anyway, and didn't notice any change on this issue. I assume that placing them in a mod folder was correct way to use them - readme files didn't help much...
BUT, I also found on the same download page "Resistance Vegetation Replacement". That totally fixed my problem with the trees/bushes, now they look like they should! On all distances... no more changing LODs. Yay! Now I would like see similar tweak for vehicles as well...
btw. I haven't tried it yet in multiplayer, but I guess it might bring some problems - especially on servers, which don't allow addons. Â ???