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Full Version: co_18_corner_to_corner Conversion
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Tonight, before my connection died, we played co_18_corner_to_corner, which turned out to be unconverted. So when my connection died, I took the liberty of converting it and changing a few things.

Change list
Music changed (now we have a couple of piecies from MW2)
Added an extra entrance so its not such a meat grinder.
Slots changed
Added a humvee for extra firepower.
Improved briefing.

Heres the link, could somone upload it instead of the unconverted one:
http://www.filefront.com/15374221/@wgl_c....intro.pbo
Is it several versions of this one? Anyway, I'll give it a try MJ and upload but I feel that your meat grinder actually is a part of the mission Smile

[i]Edit: Uploaded, took the liberty to fix your briefing btw, and razor away unused items.
What had I messed up in the brief? I just went onto the server and couldn't see any differences. Also, any extra unused files were there in the original. I litterally just converted the units to WGL ones and changed one or 2 things in the mission.
Do you still have dead units being revived? I'd actually prefer not to have this feature, for what it's worth.
(01-18-2010, 11:54 AM)Mjolnir link Wrote:What had I messed up in the brief?
Plan was repeated twice Smile

(01-18-2010, 11:54 AM)Mjolnir link Wrote:I just went onto the server and couldn't see any differences.
Exactly, read my edit Wink

(01-18-2010, 11:54 AM)Mjolnir link Wrote:Also, any extra unused files were there in the original. I litterally just converted the units to WGL ones and changed one or 2 things in the mission.
Noticed picture in image folder (found even a thumbs.db file in there)? Not used anywhere anymore so I deleted it.

(01-18-2010, 06:02 PM)RKDmitriyev link Wrote:Do you still have dead units being revived? I'd actually prefer not to have this feature, for what it's worth.
I agree RK but we still have the 0-option ;D
Quote:Do you still have dead units being revived? I'd actually prefer not to have this feature, for what it's worth.

Revives is kind of what this mission was made for. We used to play the original Razor Squad version on the VS server when it had unlimited revives, which drew a lot of critisism. Revives where then capped at 3 max. Using LSR addons on Cat Afghanistan it was a very popular mission, then others redid on intro desert island and rebuilt the town and removed the addons. For me this took a lot from the original misison. Since WGL uses Cat Afghanistan maybe someone can do a WGL conversion of the original Razor Squad version???....I can supply the mission file.
I'll do that if you  want.
Sure MJ. Here are both versions, unlimited and 3 revives and also if ayone wants to try them.

http://www.filefront.com/15387531/co-12-...vives.rar/

http://www.filefront.com/15387537/co-12-...vives.rar/

btw, adons needed:
Quote:addOns[]=
{
"bis_resistance",
"bis_weaponpack",
"jam_magazines",
"MM1",
"CBT_misc",
"BAS_OPFOR",
"cocmine",
"6G30",
"Baracken",
"cbt_crew",
"lsr_uswp",
"CATIntro",
"editorupdate102",
"bas_mah60",
"lsr_seal",
"lsr_delta",
"loboterror",
"CBT_HMMWV",
"sig_m11",
"CBT_M977",
"tactevents"
                         
(01-20-2010, 03:10 AM)Zulu1 link Wrote:btw, adons needed:
All of those should be in CiA FDF addon pack (@cia)
And here is the conversion of the CATintro version: http://www.filefront.com/15392213/co@%20...TIntro.pbo
That was quick  Smile I gave it a quick local test and it seems to work ok. Maybe some one could put it on the server?