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Full Version: Briefing/Roster for next Sunday 21 Feb 10
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(02-15-2010, 10:17 PM)Zwobot link Wrote:Better provide some reserve slots in case more random players join (increase enemy forces too then - maybe branch the mission into seperate versions: 1 default layout as it is and 1 with more slots and enemies...).

Done, two versions. Extra 2 3 slots added to each assault team and 2 to FS team if larger version is needed.
(02-15-2010, 01:19 PM)gum link Wrote:alpha pink squad leader could do for me......

wb marto, i did not know that australia was "officially" in war against aboriginals.......that could the only reason that kept u away from gaming for so long.....

i have heard that aboriginals are invincible (when not drunk), coz they use theyr didgeridoos to hipnotyze brave soldiers like u, making em become great still targets for theyr boomerangs......
smart.......ancient war tactics.......

You mean this?

http://en.wikipedia.org/wiki/Northern_Te...y_Response

Or you mean in the past with British colonialism/imperialism...?
(02-14-2010, 08:49 PM)Mjolnir link Wrote:1. Its NOD Obelisks, Tesla Coils are Soviet.  Big Grin

It's been a while since I play Command & Conquer/Red Alert..... Big Grin
(02-15-2010, 11:24 PM)Marto link Wrote:You mean this?

http://en.wikipedia.org/wiki/Northern_Te...y_Response

So did you put up that "no beer or porn" sign Marto? Big Grin
Alpha Pink - Fire Support Team
M2 Assistant Gunner (M2 tripod, 200rnds 50cal link)

I choose:

Alpha Pink - Fire Support Team

2. Gunner, M240 (M240, 500rnds 7.62 link)

(02-16-2010, 06:53 PM)Misha link Wrote:I choose:

Alpha Pink - Fire Support Team

2. Gunner, M240 (M240, 500rnds 7.62 link)

Pikachu--I choose YOU!
Que?
MAP
[Image: 7ffce568375789.gif]

GENERAL PLAN

1. Phase - Move to FUP
Platoon will move mounted to the FUP along the dirt road.
Platoon dismount at the FUP and form defensive perimeter with:
ASLT2  covering NORTH-EAST to EAST directions
FST    covering NORTH-WEST to NORTH-EAST directions
ASTL1  covering NORTH-WEST to WEST directions
PLT HQ covering SOUTH directions

If the situation permits: Platoon Commander and teamleaders of ASTL1, ASLT2 and FST will do a quick leader reconnaissance from hill 127 north-west of the FUP (grunts stay at the FUP and cover assigned sectors above).

2. Phase - Move to the RP
Platoon moves in column formation along thick blue route to the RP (Rally Point). March order as follows:
ASLT2 as the vanguard traveling about 100 meters in front of the rest of the platoon
PLT HQ and FST as the main body
ASLT1 as rearguard

At the RP:
FST go into support position facing east towards the objective to support ASLT1's and ASLT2's attack.

3. Phase - Attack
ASLT1 and ASLT2 attack the objective along marked routes. PLT HQ will stay at the RP to provide security for FST and react to medic requests from the rest of the platoon.

4. Phase - Consolidation and Defense
After the assault teams cleared the objective FST and PLT HQ will move up to the objective, consolidate and prepare for counterattack(s):
(see dotted lines at the map)
FST cover NORTH-WEST to NORTH-EAST directions of the objective
ASLT1 cover WEST to NORTH directions of the objective
ASLT2 cover NORTH to NORTH-EAST directions of the objective

COMMUNICATIONS
PHQ use DELTA channel in Teamspeak - Callsign is COMMAND
ASLT1 use ALPHA channel in Teamspeak - Callsign is ALPHA
ASLT2 use BRAVO channel in Teamspeak - Callsign is BRAVO
FST use CHARLIE channel in Teamspeak - Callsign is CHARLIE


ACTIONS ON THE RALLY POINT / FUP / WHEN HALTED FOR LONGER PERIODS
Fireteams are to displace on their own initiative after having had enemy contact to prevent being hit by enemy mortars. Assigned fire sectors from the Platoon Commander have to be obtained.

Example: Fire Support Team has deployed in their defensive position facing est to support the main attack. In the course of the attack they engage and destroy enemy infantry. The teamleader independently orders the team to displace 50 to 100 meters to the north or south into a position that can still support the main attack to the east. The teamleader informs the Platoon Commander about the displacement.
slot me as second m240 gunner
Yay, we're going to have lots of people! Smile

Questions so I don't have to ask later:

Should medic be on Channel Commander?

If I set myself to channel commander and hold my normal "push to talk" key, will the other channel commanders hear me or just the other people in my channel? I'm almost certain it's just the other people in my channel, but just want to be sure.

Who's going to take command if Zwobot is KIA?

You mention dispersing to avoid enemy mortars...I thought enemy artillery was destroyed??? Or have you had a peek at the mission already? I guess it's good practice to disperse anyway. Remember the time about 4 other guys and I got nailed by a single rifle grenade. Tongue

One last thing: if Lilly shows up I can move from my medic slot if she agrees to touch me a lot.
I whould like the
Platoon HQ Messanger (M16, M72 LAW)
Incase this game run longer then 2. 1/2h  that sems to be the limit fore my sound system.
(if no one else joins a can be Plt.Sgt from the messenger slot ant way)

(02-17-2010, 03:29 PM)RKDmitriyev link Wrote:If I set myself to channel commander and hold my normal "push to talk" key, will the other channel commanders hear me or just the other people in my channel? I'm almost certain it's just the other people in my channel, but just want to be sure.
Yes then only the players in your channel can hear you. You need a seperate "push to talk" key if you want to communicate on the Command net. Or alternative have your regular channel on voice activation and have Push to Talk on Command net. It deppends on hove often you need to talk i guess Wink

(02-17-2010, 03:29 PM)RKDmitriyev link Wrote:Who's going to take command if Zwobot is KIA?
That should be the Plt.Sergent.(Marto Maybe Wink)

And if the Plt.Sgt gett killed most real life forces whould give one of the Squad/Team leaders the command.
But since it is a bit hard to change squad ingame the easiest way is that Plt.Messenger take command(dont want the Medic to split his attention from helping all the WIA)

And if the Plt.Messenger get killed then the Medic or the Squad leaders in a order 1 to 3 could take command.
(Bay then it shouldent be to many left to command any way since the HQ usully aint the first unit to take KIA)


I have 2 suggestions on things i whould like to use fore this type of missions.
No mission is allowed to take more then 2h(more then 2h mission fails becuse of what ever)
70% of the total humans force KIA(include disconnected)
This should speed up the missions and make sure that its not 12 watching and 3 playing.
(02-17-2010, 04:33 PM)Grip link Wrote:No mission is allowed to take more then 2h(more then 2h mission fails becuse of what ever)
70% of the total humans force KIA(include disconnected)
This should speed up the missions and make sure that its not 12 watching and 3 playing.

I can confirm that this mission won't take 2 hrs.... Wink

Not a bad idea re 70%. At 30% casualties a unit is combat ineffective.... but we're in flashpoint supergrunts so 70% even 80% sounds good... unless the objective is close to being completed... then we should let the stragglers fight.... Wink Wink
(02-17-2010, 03:29 PM)RKDmitriyev link Wrote:You mention dispersing to avoid enemy mortars...I thought enemy artillery was destroyed??? Or have you had a peek at the mission already? I guess it's good practice to disperse anyway. Remember the time about 4 other guys and I got nailed by a single rifle grenade. Tongue

Are mortars artillery...?

You are very correct about the dispersal SOP though... We always bring it up in the forums, but on the ground, every Sunday everyone clumps together like flies around dog shit...

A grenade wasting lots of us happens often because of this........ ;D
Added reserve slots if bigger mission is required. These will open either before Sunday if slots fill up, or on Sunday if more unannounced players arrive.

I'm happy to be Team Leader of the second assault squad if noone else takes it. If we open the other slots, I'm happy for the 3 Union guys to shift up into the other assault team, so they can all be together, and I will take any others that slot up or join on the server unannounced.
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