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Full Version: Mod loading in ArmA 2
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A few words to avoid confusion.

If you use anything that require CBA, then CBA must be loaded first in your mod-string like this: -mod=@CBA;

If/when you run CWR2, this mod must be loaded as the last one, like this: ;@CWR2
This is because CWR2 has its own config, and as usual, it's the last config loaded which is valid.
So this means CWR2 and FDF can't be loaded together? Since both mods have their own configs?
Not true Var AA2 FDF don't have it's own config, just units. This is why you must load FDF before CWR.
(09-02-2011, 08:07 PM)Overlord link Wrote:Not true Var AA2 FDF don't have it's own config, just units. This is why you must load FDF before CWR.

I don't understand much of how mods works, but I've noticed that in @FDFmod/AddOns/FDF_conf.pbo  are lot of config.bin files in separate subfolders (air, men, music, weapons). So there is some kind of config files afterall.
They are for FDF-specific units, e.g. F18 or Scania, only found in FDF. But in CWR2 (and in OFP FDF/WGL), they re-configured the whole game, added new animations and so on.