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(08-30-2012, 04:06 PM)Misha link Wrote: [ -> ]I don't like ACE, so much that I stopped playing on certain servers when they switched to using ACE. But most likely I won't be playing on Fridays anyway (but will download all required addons as usual just to frustrate myself - sorry for this rant).

To be honest, I never really played with ACE. From what I gathered (I made two missions with it for testing), it has a few nice features and a sh*teload of  weird ones that you don't really need. Bad part is, there is no "pick you feature" feature - it's mostly all or nothing.

Like I said, never having played it, I'd be interested to see Smile
There are a few user-features you can pick using the 'ACE-Clippi', but anything else has to be done by the mission editor really.  A lot of the features can be turned on/off - but they require global variables to be set / unset.

It's not for everyone and does take some getting used to.  I enjoy both vanilla and ACE - although as it's been a few months since I played online with ACE I would need to get back into it.

I am away for a few days from tomorrow, but will be back in time for the next Friday night special!
(08-30-2012, 04:06 PM)Misha link Wrote: [ -> ]But most likely I won't be playing on Fridays anyway
That's not because of ACE, is it? Just to make things clear, I asked Terox just to install an ACE server for us so we will have an option to play ACE, of course we don't have to...
Hi guys, been a while i have been away for work the past month and a bit in Cyprus Akrotiri.. I'm back in the U.K for a couple of weeks so i might be able to jump in a session with you guys before i head to Thailand until the end of December. Hopefully i see you guys and hope every one and everything is well.

Best Regards Gary.
My favorite features in ACE are the simple stuff, that just makes the games so much more realistic and immersive. Some examples:

Realistic AT-weapons:
- Disposable AT-weapons where applicable, no "taking 4 law rockets" kind of "cheating" Smile
- AT-weapons have ballistics, so the rockets won't just fly in a straight line forever. Takes some skill to use effectively
- Wire guided and laser guided weapons work like they should, no magic autolock for Metis for example. Also applies for helicopter weapons
- Larger variety of AT-weapons on the opfor side too
- The required skill makes specialists more important and the role fun to play. Especially good for squads.

Weapons and gear:

- All the M16 and M4 class weapons come with IR lasers, flashlights and CQB sights as well, like the MK 16/17 class in OA
- Ability to use IR laser and flashlight on the same weapon
- Loads of new weapons with a more complete selection of attachments
- Different grenade throw animations for more control, especially in CQB situations
- Flashbangs and CS gas
- Fragments for grenades
- Ability to flip the GL sights up and down on some weapons so you can actually see your iron sights while not firing grenades (very important Big Grin)
- Weight limits for gear: can't run forever with 50kg of gear on your back. Makes specific roles in a team more important; one man can't be a machine gunner and demolitions/AT-specialist at the same time. Also makes assistant roles more important, not to mention transport vehicles.
- Have to carry magazines for crew served weapons; no magic magazines hidden inside the gun Wink
- Backpacks for all units

Specialist roles:

- Specialist roles are important and more fun to play. AT, Demo, MG, Sniper and other roles take more skill to play and you always feel like an important part of a team. This is especially good for squads with specific roles
- Employing armored vehicles or air vehicles take more skill and it's a lot more rewarding to play them. Everyone can still fly but it takes some knowledge and skill to choose the right weapons for the right job and use them effectively

Other features:

- Increased survivability in vehicles; You can no longer kill a helicopter pilot by shooting him trough the windshield with an AR. You can't disable an armored vehicle by shooting it's tire our with AR caliber weapons. Helicopter tail rotors won't break from a few AR rounds, and neither will the main rotors and engines get disabled so easily
- No magic radars for tanks and armored vehicles
- Ability to change weapon loadouts for air vehicles

Obviously there are a lot more features in the mod but these are in my opinion some of the most important. Most of these features are features that in my opinion should have been in A2 in the first place.
Even though there are a ton of features in ACE, you don't really have to worry about learning them all. If you just want to be an infantry grunt, (and let's face it, you will be infantry 99% of the time in CiA sessions) you don't have to worry about most of the advanced features in the game at any point. Most of the features are very simple and logical, much like you would expect them to be if you hadn't gotten used to the somewhat dumbed down gameplay in vanilla Arma.

Have to agree with Nouty on this one. Really like how AT and rest of weapon ballistics work in ACE. Being a sniper for example takes a bit more than just tapping your page up/down buttons. Here is a couple videos from our ACE AT school that we had on ZEUS.



Damn' thing wont let me embed all four. See the rest from Youtube.
(08-30-2012, 08:19 PM)Gary link Wrote: [ -> ]Hi guys, been a while i have been away for work the past month and a bit in Cyprus Akrotiri.. I'm back in the U.K for a couple of weeks so i might be able to jump in a session with you guys before i head to Thailand until the end of December. Hopefully i see you guys and hope every one and everything is well.

Best Regards Gary.
Gary, welcome back! You got us worried there for a moment Smile thought we lost you!
Good to have you back, you were missed mate.
Really good games last night guys. Most players on a friday night that I can remember! ACE really got me excited about mission making again, I hope I can make something next week Smile
Glad you enjoyed mate! We could really use good missions for ace. As it seems, it's hard to find descent ones!
(08-30-2012, 01:24 PM)Jedra link Wrote: [ -> ]If you guys are looking to play some ACE in the Friday Night Specials then you may want to look at some of these addons by Dslyexci ....

ACE Interact - Allows better interaction between players - http://forums.bistudio.com/showthread.ph...CE2-req-d)

Little Bird Enhancement - Allows more flexibility when transporting fireteams in a Little Bird - http://forums.bistudio.com/showthread.ph...hacktac%5D

Map Brightness Module - Stops you from being blinded by your map in night missions!  http://forums.bistudio.com/showthread.ph...hacktac%5D

Movement Addon - does a couple of things but mainly it helps with collision detecting on static objects (doorways especially).  Good for CQB.  It's quite old this one, but I think it is still relevant. http://forums.bistudio.com/showthread.ph...hacktac%5D

Not all are ACE specific, but they are worth a look I think.

It's been a while since I played ACE online, but I remember it being a lot of fun.  It takes some getting used to though and might take a few sessions before everyone is comfortable with the changes.  The wounding system is especially brutal, but adds an extra incentive to keep your head down!

Don't know about the rest but the Littlebird enhancement mod is a must have! It allows to shoot from the littlebird which is crucial when doing hot landings and very handy in other situations as well.

There is also a "new" shacktac mod called the ShackTac BunnyHop, which adds the great jump feature from I44 into your arma. Link: http://dslyecxi.com/shacktac-bunnyhop/
Regarding the ACE interaction key issues we encountered yesterday,
on some keyboards without Right Windows key the menu does not work,
well I had that problem long time ago and re-found the solution, for me at least...
(I have a LEFT WIN KEY and right APP key -right of the spacebar between the ALT and CTRL keys)

The steps:

1. I open CLIPPI and let it run (@ace/Clippi)
2. I Run ARMA with ACE, and there I edit the keysettings for the interaction keys,(using the WIN and APP keys I have).
3. I close ARMA and save/close Clippi. this will save to the "settings" file below.
4. Go to ARMA root folder/userconfig/ace and edit the "settings" file using notepad.
5. find the line: "cba_events_ace_sys_interaction_interaction_menu_key,220"
6. Change the value of 220 to 221.
7. Save and close

That will re-map the absent RIGHT WIN KEY to the APP key in these types of keyboards.

When updating ACE this file might be overrun so you should change it again.
Running step 5 only  - can do the trick in a short version...

Hope it helps!
Wink
Setup remember that you need to set both "self interaction and "interaction" - for two separate keys.
For me the problem last night was solved when I put "interaction" on "delete" instead of "right CTRL". I guess right CTRL is reserved or something...
Both keys are set and work fine for me.
the Left windows key (which is on 219 by default, and it works)
and the Right windows key which is set to 220 and changed to 221 - which corresponds to the right APP key now.
So my Ctrl keys are still left as they were.

By the way you can map any key like that in the keyboard (there are some utilities for that)  but there is no other need for ARMA anyway...



Good to hear you got it sorted out mate. Also nice move posting the solution, I'm sure someone, someday will find that info useful again. Smile
Server updated. Many new missions from the cwr2 team and sander uploaded as well! See here:
http://www.ciahome.net/forum/index.php?t...6#msg17526
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