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Due to recent surge of player numbers on CiA coop nights, I decided to take one of my old(ish) missions and convert it to ace. I originally made this as an LDDK operation and now I just scaled it down a little bit, added an english briefing and an end trigger. Plus of course some ace features.

Mission: US forces are to defeat the last remaining takistani army forces in Zargabad. Objectives are to clear Baath party HQ and eliminate the commander of the republican guard.
It's a mechanized infantry mission and  can be played with anything from 16-24 players.

Features: ACE wounds, full heal allowed on field, Tanks can be fixed completely, transportable ammo boxes.
Requires: Arma 2 CO, ACE

Added the mission to my missions folder in mediafire so feel free to download.
Thanks Nouty! Can I publish this post on Armaholic?
As always, I'd like it to remain "private" for now.
If you play this mission, please let me know if there are any performance issues. We have recently discovered a bug or broken feature introduced in patch 1.62, which causes super heavy outbound network traffic per player and significantly slows down the server, either by freezing the server for players by not allowing the outbound traffic, or server fps drop if it does, in certain situations with high player counts.

More on this when we get the ticket ready on dev heaven.
Ok. Problem with this mission and many others is currently the doStop command that is used excessively in this mission. We made a ticket about it and BIS has already resolved the issue, and it should be resolved for the next beta release, and of course the next official patch.

Meanwhile I'll probably make a version of this mission with all the unnecessary doStop commands removed.

Here's the ticket for more info: https://dev-heaven.net/issues/64708
(11-26-2012, 11:39 PM)Nouty link Wrote:Here's the ticket for more info: https://dev-heaven.net/issues/64708

Woa, good catch O.o
[99408]  Changed: AI network objects now fully initialized before running init scripts (to fix https://dev-heaven.net/issues/64708)

Newest beta (99806) has apparently fixed this issue now.