Comrades in Arms Discussion Board

Full Version: Community is in doubt whether anyone is interested in no-respawn MP
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Guys, before we become an extinct race, please voice your opinion in this thread and support making of no-respawn missions.
http://forums.bistudio.com/showthread.ph...respawn-MP
(03-22-2013, 08:44 PM)Variable link Wrote: [ -> ]Guys, before we become an extinct race, please voice your opinion in this thread and support making of no-respawn missions.
http://forums.bistudio.com/group.php?groupid=243

I think you mean this thread: http://forums.bistudio.com/showthread.ph...respawn-MP

And we're doomed to become an extinct race - we don't respawn Wink
Thanks, fixed my OP. And yeah, that's encouraging lol
Sometimes I dream of black screen when you die in game. And no sound. Then people will really take care and not be too reckless when playing coop.
Isn't also there is no respawn where there's no bird respawn either and your cam will just float around your dead body and stay there?
(03-23-2013, 06:58 AM)Phantom link Wrote: [ -> ]Isn't also there is no respawn where there's no bird respawn either and your cam will just float around your dead body and stay there?
Yeah, that's respawn type "NONE".
What's up with some mission makers turning their missions from no respawn/revive to respawn/revive missions. At least keep a no respawn revive version also in the package?

Example... Black Sheep http://forums.bistudio.com/showthread.ph...&p=2367958

v1.4
Added BTC Revive script (need a medkit to revive).
Added Silent Takedown mod (Use the "salute key" within 3m of a target to take it down silently).
Added FHQ TaskTracker to help persistence of tasks.
Added a trigger to start the countdown of the pilot departure (Read the briefing for more details).
Added and re-balanced units to make the mission more fun.
Added more vehicles to the airport.
Fixed a few bugs regarding waypoints paths.




Well I guess you can always request for a no-revive/respawn version and most mission makers will comply if you do so. There were others I've seen back in ARMA 2 as well, but I don't remember the names.

http://forums.bistudio.com/showthread.ph...ND-Get-Out! (another one that added revive >_< that's the one I was looking for.)
(04-09-2013, 03:52 AM)Phantom link Wrote: [ -> ]v1.4..
Added Silent Takedown mod (Use the "salute key" within 3m of a target to take it down silently).

I hope it at least does a reverse salute to judo chop them in the neck.