04-21-2013, 05:55 PM
ADDIT:
4-27-2013
Most recent version of the mission attached to this post.
Changes
Lets just say that: even though I made it, I find it fairly challenging to finish it SP. I think it might be a pretty fun COOP mission.
Still seem to have a slight problem with the way I have the trigger for finishing Extraction done: my whole group died at the extraction site and it still listed the Extraction task as green light at the end (though it did not list Mission Succeeded).
If one of you mission makers feel like de-pboing it, I appreciate any advice on redoing that.
I'm going to see about updating the mission to this most recent version on Armaholic now too.
Based on What Varanon and Alwarren said on TS tonight, the problem might be that I renamed the mission when I exported it and the name did not match the name in the supporting files. Will try to get those to match up and see if it fixes it.
-=-=-=-=
My first mission is in final stages. I've played it several times in SP mode and used some fake radio triggers to make sure the Tasks and End Mission stuff works. Couple questions:
1. I exported it to MP but I don't find it in the directory where all the MP missions that I've received from our coop sessions live
C:\Users\Owner\AppData\Local\ArmA 2 OA\MPMissionsCache
Could anyone suggest where else that MP version might have gone to?
2. I also exported it to SP but can't find it that way either. Search on Windows seems to be nearly useless.
3. I also sent it by email to myself and Variable and a functioning .pbo was received that way. It loaded fine in SP, however:
 (a) I get an error that "HousePatrol.sqf" not found. I guess for some reason that file did not get packaged?
In the editor the HousePatrol.sqf is like this:
C:\Users\Owner\Documents\ArmA 2 Other Profiles\Anthropoid\missions\Nur%20at%20Night.Takistan\HousePatrol.sqf
 (b) The custom ammo crate .sqf that I wanted to load at the players' starting location also seems to have not compiled into the .pbo
In the editor the ammo script is like this:
C:\Users\Owner\Documents\ArmA 2 Other Profiles\Anthropoid\missions\Nur%20at%20Night.Takistan\scripts\ammo.sqf
I'm not seeing anywhere on Phantom's site that talks about this. Appreciate any help with getting this sorted out and look forward to you guys playing this and helping me to learn more
4. One last question. In my overreaching ambitions, I dream of including some music clips in the mission when tasks get accomplished. Is this possible?
4-27-2013
Most recent version of the mission attached to this post.
Changes
Changes 4-26-13
1. Changed waypoints for helicopter extraction to
Hold fire instead of Never fire in hopes the chopper will return fire
2. Deleted Player group waypoints that were left over from testing
3. Fixed Trigger for Mission End #2 (Win)
so that Any player group member present inside the 875m zone was also necessary (not only
death of 4 caches and death of the heli pad)
1. Changed waypoints for helicopter extraction to
Hold fire instead of Never fire in hopes the chopper will return fire
2. Deleted Player group waypoints that were left over from testing
3. Fixed Trigger for Mission End #2 (Win)
so that Any player group member present inside the 875m zone was also necessary (not only
death of 4 caches and death of the heli pad)
Still seem to have a slight problem with the way I have the trigger for finishing Extraction done: my whole group died at the extraction site and it still listed the Extraction task as green light at the end (though it did not list Mission Succeeded).
If one of you mission makers feel like de-pboing it, I appreciate any advice on redoing that.
I'm going to see about updating the mission to this most recent version on Armaholic now too.
Based on What Varanon and Alwarren said on TS tonight, the problem might be that I renamed the mission when I exported it and the name did not match the name in the supporting files. Will try to get those to match up and see if it fixes it.
-=-=-=-=
My first mission is in final stages. I've played it several times in SP mode and used some fake radio triggers to make sure the Tasks and End Mission stuff works. Couple questions:
1. I exported it to MP but I don't find it in the directory where all the MP missions that I've received from our coop sessions live
C:\Users\Owner\AppData\Local\ArmA 2 OA\MPMissionsCache
Could anyone suggest where else that MP version might have gone to?
2. I also exported it to SP but can't find it that way either. Search on Windows seems to be nearly useless.
3. I also sent it by email to myself and Variable and a functioning .pbo was received that way. It loaded fine in SP, however:
 (a) I get an error that "HousePatrol.sqf" not found. I guess for some reason that file did not get packaged?
In the editor the HousePatrol.sqf is like this:
C:\Users\Owner\Documents\ArmA 2 Other Profiles\Anthropoid\missions\Nur%20at%20Night.Takistan\HousePatrol.sqf
 (b) The custom ammo crate .sqf that I wanted to load at the players' starting location also seems to have not compiled into the .pbo
In the editor the ammo script is like this:
C:\Users\Owner\Documents\ArmA 2 Other Profiles\Anthropoid\missions\Nur%20at%20Night.Takistan\scripts\ammo.sqf
I'm not seeing anywhere on Phantom's site that talks about this. Appreciate any help with getting this sorted out and look forward to you guys playing this and helping me to learn more
4. One last question. In my overreaching ambitions, I dream of including some music clips in the mission when tasks get accomplished. Is this possible?