this allowDamage false; this addAction ["Teleport","tele.sqf"];
Now you can teleport to your trigger loctaions, kill targets and blow up things without being killed etc.. Can run through an entire mission within a couple of mins.
Its only a small amount of code, but for me, it saves me LOADS of time and allows heavy testing
DONT FORGET to remove the init code before you go live with your mission!
Also, you can use FHQ Debug to use that command live on yourself without having to worry about adding setDamage false or spawn in a something to move around to see how things behave