Comrades in Arms Discussion Board

Full Version: Arma 3 Campaign - SPOILERS AHEAD!
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
Good man! Although the first suggestion was requested by a lot of people Wink, the idea to tell you what is needed is a really good design. Didn't think about it myself.
(06-22-2014, 11:16 AM)Variable link Wrote:Good man! Although the first suggestion was requested by a lot of people Wink, the idea to tell you what is needed is a really good design. Didn't think about it myself.

Yeah not claiming any credit for the ideas, it's just that it all struck me as so obvious when I first played it that I didn't really know why it wasn't like that in the first place.
(06-22-2014, 02:27 PM)Alwarren link Wrote:Yeah not claiming any credit for the ideas, it's just that it all struck me as so obvious when I first played it that I didn't really know why it wasn't like that in the first place.
Yeah, their developer literally bitched about not having enough time top implement items persistency and squad mates. I bet he was slapped later on.
(06-22-2014, 02:29 PM)Variable link Wrote:Yeah, their developer literally bitched about not having enough time top implement items persistency and squad mates. I bet he was slapped later on.

*sigh* I don't really understand how their development process works. I mean, it's not like the whole "three episode" thing wasn't already delaying things for quite a while, the only one of the episodes that seemed like it had a good amount of work invested into it was the second one. Both the first and the third already looked hurried.

Given how their content developers don't do anything else but create missions and the number of "showcase" missions is already quite low, I can't help but wonder where all the months of development went to. But then, I am in that business myself, and shouldn't be surprised since I have seen it happen to me all the time as well.
Pages: 1 2 3