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Full Version: Let's try Task Force Arrowhead Radio
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Great! Can you post the instruction video?
(11-28-2013, 06:56 PM)Variable link Wrote:Great! Can you post the instruction video?

It's in German, so I doubt it will help much
Still - we Have to stick/give this the time it needs, to get use to it!
Quality bit of kit in it's 1st version and our use/test of it!
Al & Varanon have posted in the thread so our slight issues will hopefully be heard?
Almost all the issues that we did come across can be addressed as a mission maker!  Smile
(11-29-2013, 12:34 AM)ck-claw link Wrote:Still - we Have to stick/give this the time it needs, to get use to it!
Quality bit of kit in it's 1st version and our use/test of it!
Al & Varanon have posted in the thread so our slight issues will hopefully be heard?
Almost all the issues that we did come across can be addressed as a mission maker!  Smile

Yeah, it's the missions that are not made for it that are problematic.

I'Ve posted something in their thread and most people confirmed similar problems. If push comes to shove, the mod is open source, and we might simply modify it for our needs.
New update:-

Changelog:
You can change stereo channel of each radio
Updated personal radio DSP effect
Updated long range radio DSP effect
Time-critical code moved to non-scheduled environment
By default everyone in the group have the same personal radio settings
By default everyone in faction have the same long range radio settings
Added small delay between receiving sound by radio and by direct speech
Personal radio looks like radio on the ground
Long range radio settings are saved after respawn
Interference now be heard differently and begin earlier
Compatibility with MagRepack
Compatibility with BTC Revice
Dead players now instantly fall in spectator channel
Parachutes are not replaced by long range radio
You will be notified about new version by message in TS
Fixed problem with audibility of users not playing on the same server in lightweight mode
Fixed problems with quarks of personal radio outside 3km radius
Fixed: you now can use numkeys in spectator mode
Frequency range now inclusive
@ in nicknames is still unsupported, but will not break game for others
Fixed side of new vehicles (Mora, etc).
API to force vechicle side
API to set frequencies
API to get information about TS
API to change name and password of serious mode channel
Disabled TS chat messages about plugin loading
Positions of close players now updated more frequently
Plugin changes back TS nickname after the game.
A lot of other small fixes.
Hehe I thought you'd spot that. We should really try it again Smile
Nice, he fixed the parachute thing. Server updated.
(12-23-2013, 01:43 AM)Alwarren link Wrote:Hehe I thought you'd spot that. We should really try it again Smile

He he - cant believe we ain't using it tbh- thought the 1st test went great!!  8)

"Dead players now instantly fall in spectator channel"  Does this mean that dead players will now automatically be put in KIA channel now?
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