12-18-2013, 03:14 PM
12-18-2013, 05:19 PM
You might want to wait for some more bug fixing for the A3MP mod, it seems to have a lot of config issues. And you can still drive trough the forest with a car and mow down all trees without damage, so it's not really suitable for serious gaming yet.
12-18-2013, 11:43 PM
12-18-2013, 11:48 PM
Podagorsk
12-19-2013, 12:05 AM
12-19-2013, 02:34 AM
Is this thirsk winter?
12-19-2013, 08:38 AM
Yes Phantom-it seems that running this mod makes other islands work too.
Lol i'm just opening up my Arma2 directory and copy&paste islands into Arma3 and hey presto! :o :o :o
Lol i'm just opening up my Arma2 directory and copy&paste islands into Arma3 and hey presto! :o :o :o
12-19-2013, 10:36 AM
If the Arma 2 vehicles, units, and weapons aren't in yet, then... I guess what I'd mostly do at the moment would be make some more hostage rescue/terrrorist hunt until then.
01-01-2014, 12:37 AM
Poor poor custom islands without missions... I'm wondering whether we can just add those island alongside @A3MP and make some missions for those too.
Instead of copy and pasting each Arma 2 custom island, you can always do the mklink trick and just create a junction directory. It's been a while since I did it though, but I did it back before steam let you choose where to install your files so I can link installation to different hard drives.
Instead of copy and pasting each Arma 2 custom island, you can always do the mklink trick and just create a junction directory. It's been a while since I did it though, but I did it back before steam let you choose where to install your files so I can link installation to different hard drives.
01-01-2014, 01:15 AM
(01-01-2014, 12:37 AM)Phantom link Wrote:I'm wondering whether we can just add those island alongside @A3MP
Thats all i didÂ
01-01-2014, 03:07 AM
I'll also recommend using mklink to create junction folders in that case to avoid wasting hard drive space copy and pasting the same files that you already have.
01-19-2014, 10:00 PM
I downloaded this and I get the option to load ArmA2 and OA as A3 mods. Does the A2 content now work, or is this like kju's AiA in that stuff crashes?
edit: spoke too fast, enabling them doesn't seem to load any content. So are they needed? Doesn't the A3MP ship everything? Side effect?
edit: spoke too fast, enabling them doesn't seem to load any content. So are they needed? Doesn't the A3MP ship everything? Side effect?
01-19-2014, 10:12 PM
This has nothing to do with AiA buddy, should just be the islands!
Edit:- PwS now has an option to load arma2 Islands to run with @A3MP
Which is 100+ Islands :0
Edit:- PwS now has an option to load arma2 Islands to run with @A3MP
Which is 100+ Islands :0
01-19-2014, 11:24 PM
Do I need to enable them though?
01-20-2014, 01:15 AM
(01-19-2014, 11:24 PM)Outlawz7 link Wrote:Do I need to enable them though?
Just running the @A3MP addon(like any other mod you run) should enable the Arma2 islands (nothing like AiA) he has ported them to arma3
New release:-
Version 1.3
Changelog v1.3:
- Fixed black line error on all maps - Now you can play on Podagorsk, Calfghan and others without black water line problem.
- Fixed problem with black lakes on cherno (Exchange with nice glade's)
- Fixed problem with MP keys (New ones)
- Fixed problem with indestructible object (Most of them)
- License edit ( Read new Read Me )
- Renember, custom A2 maps may popup with some errors in MP, but there is no problem with using them as 3rd party mod in ArmA 3 now with A3MP.