AAF SL and TL pretty much are dead. We used the supply drop early on and there wasn't much vehicle resistance to even consider grabbing more AT anyways. There were too much objectives in between and too much casualty on the way including losing a medic to a lone wolf soldier who killed 2 guys. We were only 4-5 guys left so we couldn't take the airport since everyone was dead. The problem isn't about giving more medics to AAF. Its going to take a while and with people dying here and there, NATO is going to have to wait. If you're going to give a 2 hr mission to AAF and a 30 min mission to NATO, thats a long time for NATO to sit around for AAF to arrive. I'd just lessen the tasks and make the time it takes to complete things equal.
Nato was tasked with destroying the tigris which is supposed to increase their mission length to match the AAF mission length so they finish around the same time. The AA site was destroyed by the uav so that didnt work, i dont know how a uav could destroy a tigris though.
(11-18-2014, 09:28 AM)Watchmen link Wrote: [ -> ]The AA site was destroyed by the uav so that didnt work, i dont know how a uav could destroy a tigris though.
With missiles. You just need to get in 2Km range, lock and fire. To be fair, I think I did use more than one missile on it as it popped smoke, but it wasn't as nowhere as deadly to me as the briefing suggested. Maybe it's server settings.
I also forgot to mention that it's impossible to rearm the UAV from the vehicle ammo box as you cannot reverse in aircraft in ArmA3 and you need to get pretty close to it.