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Full Version: take a look at bcombat
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its designt for SP but works fine in MP. i run it on my little server. maybe someone want to check it out. here some features:

Highlights:
  • Morale system driving dynamically AI behavour and skills.
  • AI behaviour is affected by many environmental events (spotted enemies, explosions, bullets whizzling by, ricochets, wounds, casualties, ...).
  • Modular mod architecture: optional features may be toggled on/off or tweaked at will.
  • Reduced (excessive) AI firing accuracy.
  • AI units proactively lay suppressive fire and suffer sensible morale / skill penalty when suppressed.
  • Increased AI survivability: better use of cover, movement and suppressive fire lead to longer firefights.
  • Player led AI units require far less micro-management on the battlefield.

Features:
  • bCombat core features include:
    • [li]Full-featured morale system: morale affects both AI behaviour and combat effectiveness. AI will act aggressively or passively depending on circumstances.
      Event driven AI behaviour: any environmental events such as enemies inbound, heard gunfire, suppressive fire, nearby explosions and ricochets or casualties have an effect on AI behaviour.
      Real-time suppression effects: bCombat relies on (included) bDetect framework for accessing real-time ballistic information on any bullets flying by on the battlefield.
      Automatic, gunfire aware stance handling: units will crouch, sprint or go prone according to situation
      Enhanced fire & movement routines
    [/li]
  • Optional (toggleable) features include, as of v0.15:
    • [li]Custom move to cover behaviour
      Aggressive return fire / fire back behaviour
      Mutual covering behaviour
      Suppressive fire behaviour
      Specialized suppressive / overwatch behaviour
      Custom fleeing behaviour
      Surrendering behaviour
      CQB enhancements
      Enhanced hearing: units do hear gunfire and explosions at distance
      Investigate behaviour: units alerted by casualties or gunfire may move to nearby places to investigate enemy presence
      Enhanced grenade throwing: very short to long distance, includes blind throwing over obstacles
      Smoke grenade throwing
      Automatic formation tightening feature
      Faster movement feature
      Friendly fire damage capping
      Custom damage multiplier
      And more ...
    [/li]

http://www.armaholic.com/page.php?id=23969

ion
Thanks for this ion, I tried bcombat on SP and had a very good time. It's now installed on the server so we could check if it's better than ASR AI for us. Let's see tonight Smile
Is it MP compatible ? I thought it was SP only ?
Hmmm something made me think it suppose to be MP compatible... Let's see if we'll use it for one mission tonight.
(11-28-2014, 12:37 AM)ion link Wrote:its designt for SP but works fine in MP. i run it on my little server. maybe someone want to check it out. here some features:


Well, if ion can run it on his server, that sounds MP compatible, I guess you guys can check and see how it goes.