This is episode 5.
Terrain: Chernarus
Features: hardcore and few surprises as usual
Objective:Attack the russian convoy disguised as AAF force and then escape in the woods.
Required: CUP, ASDG JR, CBA, AiA TP
Direct download
http://game-comics.com/missions-arma3/co...rnarus.pbo
Hot fixed, same link as on first post. Thank you!
Another fix, sry for the hassle
, but the server i use usually for testing doesn't support latest AiA TP.
Loadout now JIP compatible.
Seems that Dragon Fyre affects all ingame sounds, however the problem i have with some sounds isn't cuz of DF, i hope this version will work.
Same link as in OP.
Thank you.
I didn't finish packing the last version yet but put this down so i don't forget what i've changed.
I'll let you know when the mission is updated. Thanks!
Changelog:
- changed loadout script, CUP weapons for everyone
- fixed triggers
- fixed several scripts
- decreased number of enemies, last time because we went around the area we managed to "trigger" 200 enemies, no wonder we were laggy, is a miracle that we made it so far in this situation without computer crashing or us getting killed earlier
- tweaked convoy
- fixed meteor sound... hopefully
, i've tested the script on Stratis and seem to work now
Mission updated. Same link as in OP.
Tested on dedicated and found an object multiplying generating lag. Fixed!
End trigger changed.
Sry for so many updates, i wish the missions will run the same when hosting and on dedicated so all this hassle will be avoided. I do a lot of experimental stuff and is hard to predict how it behaves on dedicated.
Same link as in OP.
Thank you!
New version up.
Changes:
- changed time of the day
- fixed a script generating lag
- tweaked meteor script
- tweaked loadout script
- changes in special effects
- all AI skill handled
- small other changes
same link as in OP
http://game-comics.com/missions-arma3/co...rnarus.pbo
Have you tested both new versions on a dedicated environment?
Yes, both missions tested on dedicated. Thanks man!