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Full Version: Bright Shadow - COOP 15
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This is episode 5.

Terrain: Chernarus
Features: hardcore and few surprises as usual
Objective:Attack the russian convoy disguised as AAF force and then escape in the woods.
Required: CUP, ASDG JR, CBA, AiA TP

Direct download
http://game-comics.com/missions-arma3/co...rnarus.pbo
Uplodaed! Thanks Alias.
Hot fixed, same link as on first post. Thank you!
Updated.
Another fix, sry for the hassle Sad , but the server i use usually for testing doesn't support latest AiA TP.


Loadout now JIP compatible.


Seems that Dragon Fyre affects all ingame sounds, however the problem i have with some sounds isn't cuz of DF, i hope this version will work.


Same link as in OP.


Thank you.
Updated.

I didn't finish packing the last version yet but put this down so i don't forget what i've changed.
I'll let you know when the mission is updated. Thanks!


Changelog:
- changed loadout script, CUP weapons for everyone Smile
- fixed triggers
- fixed several scripts
- decreased number of enemies, last time because we went around the area we managed to "trigger" 200 enemies, no wonder we were laggy, is a miracle that we made it so far in this situation without computer crashing or us getting killed earlier
- tweaked convoy
- fixed meteor sound... hopefully Smile , i've tested the script on Stratis and seem to work now


Mission updated. Same link as in OP.
Updated!
Uploaded.
Tested on dedicated and found an object multiplying generating lag. Fixed!


End trigger changed.


Sry for so many updates, i wish the missions will run the same when hosting and on dedicated so all this hassle will be avoided. I do a lot of experimental stuff and is hard to predict how it behaves on dedicated.


Same link as in OP.


Thank you!
Hopefully this is the last update for a while. New link for download. OP link updated as well.
Bright side is the mission file is getting smaller by each update Smile

http://game-comics.com/missions-arma3/co...rnarus.pbo

Thanks!
Updated.
New version up.


Changes:
- changed time of the day
- fixed a script generating lag
- tweaked meteor script
- tweaked loadout script
- changes in special effects
- all AI skill handled
- small other changes


same link as in OP
http://game-comics.com/missions-arma3/co...rnarus.pbo

Have you tested both new versions on a dedicated environment?
Yes, both missions tested on dedicated. Thanks man!
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