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Full Version: CO@12 PFLP: El Chapo
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Summary:


US Drug Enforcement agency has been searching for an International drug smugger known only as 'El Chapo' for years. You've been hired by to safeguard him to a safe house in Fata while US military is closing in on his location.

NOTE: As we're Insurgents, revive scripts have been disabled.

Terrain: Fata
Mods: AiATP, RHS
Filename: co@12_pflp_el_chapo.fata

Mission uploaded and added to list.
Could you replace the UAZs with something else, like vanilla Offroads? They're loud and incredibly slow, I have to hold Q+W to get them to go 50km/h, otherwise they go 10.
I rather like the UAZ's, but they are slow. Updated with Offroads.
Updated:


- El Chapo spawns randomly throughout the city
- Improved setcaptive for dedicated server
We replayed the mission, and we aren't sure how we are supposed to control the AI. He ran away when we got close.
Sometimes it seems easier to send a shuttle to space than dealing with BI's AI. Will look to fix shortly.
Updated:

  • AI should handle correctly (correctly for BI standards)
  • Reduced El Chapo spawn locations
  • Moved items causing RHS errors
  • (03-12-2016, 02:18 AM)Etzu link Wrote: [ -> ]Updated:
    • Reduced El Chapo spawn locations
    Does the briefing reflect his possible locations now?
    Looking forward to playing it again.
Yes, it's within a marker zone -- so any houses within.