04-29-2015, 09:41 AM
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04-29-2015, 01:42 PM
Hey Psycho, and thanks for the great script. Indeed, I use the scripts only as a part of MP mission and credit the authors.Â
- Stag
- Stag
05-26-2015, 01:11 AM
Hey, thanks for update.
so can i use it for coop missions? is scripts ok ?
so can i use it for coop missions? is scripts ok ?
05-26-2015, 09:19 AM
Hey Persian, I'm not sure Psycho is still following this thread so I'll take the liberty to quote him in this matter:
(04-28-2015, 09:13 PM)Psychobastard link Wrote:If he want to use it in a mission it is ok.
05-28-2015, 02:08 AM
I meant about the revive script itself, is it bug free now after the fix?
Im not sure what call it in english, the ragdoll?! when a unit got shot, the way how man falling down on the ground.
http://killzonekid.com/arma-scripting-tu...d-ragdoll/
With this revive script, all hit-ed units have a same animation to falling down and transfer to unconscious state.
http://forums.bistudio.com/showthread.ph...ipt-for-A3
Looks like this script have ragdoll somehow and different animations when somebody got shot.
so can you add this ragdoll to psycho revive script?
Im not sure what call it in english, the ragdoll?! when a unit got shot, the way how man falling down on the ground.
http://killzonekid.com/arma-scripting-tu...d-ragdoll/
With this revive script, all hit-ed units have a same animation to falling down and transfer to unconscious state.
http://forums.bistudio.com/showthread.ph...ipt-for-A3
Looks like this script have ragdoll somehow and different animations when somebody got shot.
so can you add this ragdoll to psycho revive script?
06-30-2015, 08:05 AM
I have an idea for the revive system.
If i'm right, the time taken to revive a teammate is the same for medics and regular soliders as long as they have an available FAK. Could the revive duration be scripted such that it takes longer for a solider to revive a unit than it takes for a medic to revive a similar unit.
eg: medic takes 30 sec while all other units take 60 sec
If i'm right, the time taken to revive a teammate is the same for medics and regular soliders as long as they have an available FAK. Could the revive duration be scripted such that it takes longer for a solider to revive a unit than it takes for a medic to revive a similar unit.
eg: medic takes 30 sec while all other units take 60 sec
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