Comrades in Arms Discussion Board

Full Version: Fixed Psycho Revive
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Thank you Psychobastard! Your work made A3 bearable for coop.
Hey Psycho, and thanks for the great script. Indeed, I use the scripts only as a part of MP mission and credit the authors. 




- Stag
Hey, thanks for update.
so can i use it for coop missions? is scripts ok ?
Hey Persian, I'm not sure Psycho is still following this thread so I'll take the liberty to quote him in this matter:

(04-28-2015, 09:13 PM)Psychobastard link Wrote:If he want to use it in a mission it is ok.
I meant about the revive script itself, is it bug free now after the fix?
Im not sure what call it in english, the ragdoll?! when a unit got shot, the way how man falling down on the ground.
http://killzonekid.com/arma-scripting-tu...d-ragdoll/
With this revive script, all hit-ed units have a same animation to falling down and transfer to unconscious state.
http://forums.bistudio.com/showthread.ph...ipt-for-A3
Looks like this script have ragdoll somehow and different animations when somebody got shot.
so can you add this ragdoll to psycho revive script?
I have an idea for the revive system.
If i'm right, the time taken to revive a teammate is the same for medics and regular soliders as long as they have an available FAK. Could the revive duration be scripted such that it takes longer for a solider to revive a unit than it takes for a medic to revive a similar unit.

eg: medic takes 30 sec while all other units take 60 sec
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