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Ok folks. As requested by McG, here is a mission inspired by 'Lost Squad' with littlebird extraction in Takistan. This mission is quite alpha, but should work. I used Outlawz mission and some of scripts as inspiration (with permission), thanks again mate. 

Mods: AiA Terrain pack. RHS both.

Features:

- Several random start locations with various challenges. You may crash near minefield, ongoing firefight, urban grid. Some start locations are more challenging than others and you might have to secure and hold a compound if you wish to survive.
- Optional slot to use Zeus
- Multiple extraction runs.
- Fly nose to earth and dodge insurgent Shilkas.
- Optional light gunship support
- Use land/celestial navigation to make out directions (wind direction, sun direction, constellations).

Update:

Minor issues fixed. New issues created. Server updated.
Awesome, added to the server.
Sweet  ;D
Nice mission. Pretty intense. Good job on the little bird takistan version of lost squad Smile
Had my fun as Zeus (muahaha). Good mission
Great great mission, that was pretty epic. I recorded it, going to cut and upload it ASAP.
Awesome mission!  Very intense, especially with a Zeus taking you on!
Brilliant mission Stagwine. Pretty much all I wanted  8)  Only one small thing, the intro explosion and radio message along with blur effect was played for the heli crews as well
All i have to say is: AWESOME!
Wonderful mission as the Pawnee pilot, definitely had to watch how we were flying. Great fun, sounded like the ground team had a hard time thanks to Zeus.
Awesome mission! Can't wait to try it at night. We were lucky and started by Zavarak which made orientation easy. Two problems:
1. As the team leader, I didn't have the air team on my alternate channel like everybody else. My LR frequency was not right either.
2. Thirsk winter mission overview image for the successful debriefing screen Smile
Nice mission.
Great all around. I just wish we all had compasses :p
Glad you guys liked it and thanks for reporting the issues. I'll see what I can do.

I am not sure what is the deal with LR frequency. I am not messing with it in scripts so I am at a loss whats going on. I use gear removal script in mission start which simply removes map for lost squad, but it shouldnt uck fup the freqs. Any insight with this folks?
Probably because of the server side mod we are using, that sets  the everybody's alternate channel with the LR frequency. Alwarren, any idea?
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