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Full Version: CO@14 The Akala Situation
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Summary:


The Takistani Army has restricted access to the southern regions of Afghan by funneling all traffic through the Akala Bridge. United Nations can no longer provide humanitarian efforts and have asked for international assistance. We're a convoy of heavy armor and two fireteams; all we need to do is get our convoy over the Akala Bridge.


Terrain: Afghan Village
Mods: CUP Terrain, Afghan Village, CUP Units, CUP Weapons
Filename: co@14_the_akala_situation.praa_av.pbo 
Yay! An Afghan village mission!
Cool mission Etzu! However, since the enemy has ATGM teams, I think repair specialists are a must. Maybe even one for each vehicle team. I'd also note or hint about the possibility of the enemy using ATGM in the briefing to set the expectation straight. I suppose there are AA teams as well, so that goes for them too.
Considering the enemy numbers and forces the player forces feel quite outmatched especially since we were stomped a long way from the bridge. My suggestion is to add the revive script and combine the 8 infantry into a single team with a medic?
(01-29-2016, 12:37 PM)Watchmen link Wrote:Considering the enemy numbers and forces the player forces feel quite outmatched especially since we were stomped a long way from the bridge. My suggestion is to add the revive script and combine the 8 infantry into a single team with a medic?
Argh no! I do not like teams with more than six people. The division into fireteams employed by most modern armies is there for a reason.
(01-29-2016, 01:44 PM)Alwarren link Wrote:Argh no! I do not like teams with more than six people. The division into fireteams employed by most modern armies is there for a reason.

Agreed. Bigger teams only equals more headache for team lead
I too liked the setup and mission as it is. I wouldn't make any radical changes either, mentioned repair spec/engineer will go a long way. 

As this requires lot of long distance customer service, adding one marksmen to one infantry team might be ok. Nothing too op, just, say M14 and basic Leupold. No thermal. Or add rifle and 2 mags to HMV cargo. Not more. This isn't sniper fest but that would add bit more LR punch to infantry.

Those are nitpicking though. We have 2 .50 cals, Abrams, Bradley. That is a lot of firepower as it is.
Thanks for the feedback everyone, updated with the following:

  • Engineer added to each team (replaced Rifleman)
  • Reduced roaming enemy ATGMs





I forgot to add so,i don't seem ungrateful. Thanks for the mission. Since you added the repair specialists, maybe reducing ATGMs isn't that important.
(01-30-2016, 06:13 AM)Watchmen link Wrote:I forgot to add so,i don't seem ungrateful. Thanks for the mission. Since you added the repair specialists, maybe reducing ATGMs isn't that important.


Reducing ATGM's doesn't have to mean I reduced enemy AT Smile
Fixed as recent CUP Unit updated caused issues with Takistani MGs.