Comrades in Arms Discussion Board

Full Version: Stag's Misc Missions pt 2
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
COOP08. Port of Call.

FROM: Director Rochefort. Direction générale de la sécurité extérieure. 141 Boulevard Mortier, Paris.

TO: RADM Forel. Commandos Marine/Commando Hubert, Toulon.

High level HUMINT source via Mossad link has informed us of extremely alarming news. A container with particularly unpleasant contents is being delivered to wrong parties.

Source of the material is unfortunately, shall we say, domestic. It contains radioactive remains of our nuclear testing. It has no use as nuclear weapons material, but if used in a dirty bomb, it is still hot enough to serve as area denial munition. If word of this gets out, it will be a worst debacle of our service since Rainbow Warrior.

DGSE has managed to trace the container to Blue Pearl Industrial Harbor. Division Action will clean the mess.

Diver team from Commando Hubert has been inserted from nuclear submarine 'D'Artagnan'. Team infiltrates harbour, locates the container, and finds out which ship it will be loaded into.

When the container is loaded to ship, 'D'Artagnan' will intercept and sink her in international waters. In.. deep enough.. international waters. Terrible, terrible accident. Now who would have thought those Japanese WW II naval mines were still operational...
Quote:When the container is loaded to ship, 'D'Artagnan' will intercept and sink her in international waters. In.. deep enough.. international waters. Terrible, terrible accident. Now who would have thought those Japanese WW II naval mines were still operational...

looking forward to playing this one! This is a pretty realistic scenario. A sub can really torpedo a ship in mid sea without anyone noticing. Unlike missiles, torpedoes are stealthy and inflict catastrophic damage. No crewman will be able to even use the radio to signal what had happened, and if there's no one in visual range from the ship, it will never be known that it even blew up.
COOP04 Viper's Nest


USMC Vipers in Takistan must conduct CAS and strike missions as friendly forces are on defensive until proper firepower is brought to theater. 


Simple helicopter mission with RHS AH-1Z's. Zeus slot. This is a year old unpublished mission, updated to modern RHS standards.  Good low player count mission to try flying. With Zeus you can also add extra units, like JTACs on the ground if you wish to practice air-ground coop.
COOP10 Neutral Zone

Fragile moment of peace in war torn Takistan. A uneasy ceasefire has been negotiated and hastily drafted UN Peacekeeping mission Takistan (UNITAK) is in effect. A small group of UN peacekeepers occupy DMZ, nicknamed Romulan Neutral Zone, between the combatants. 

Last weeks have been relatively quiet until UN helicopter goes missing near small medical outpost in Ravanay. As there is no response in radio, a UN squad is awakened from their slumber to investigate the situation..

RHS. UN faction. 2 curators. Usual stuff.
COOP08 Silver Key

6 hours ago SIGINT installation on coast of Takistan sent emergency signal. Attempts to communicate with outpost have failed. 

US SF team, heading home from exercise, is diverted to investigate the situation....

CUP. ACE compat. Usual stuff.
COOP09 Wolf and the Lion

NAPA assault to airfield has failed. Unexpected arrival of enemy armor has bloodied friendly forces with heavy losses.  As forces are pulling back from the disaster, alarming news are received.

Enemy column is enroute to field hospital in Camp Dire Wolf. A reserve squad, armed with technicals, is sent to intercept the convoy what ever the cost...

CUP. Ace compat. Usual stuff. 1+ pc if curated.
COOP09 Tower of Loy (Manara) 

We held the line. We rescued the colours of the Kingdom. We fought and we lost. But it was not to be. Now all is lost. 

As a last desperate measure, Dr Yusuf (PhD, construction engineering, Miskatonic University) has created a marvel of martial engineering. While he shouldn't be too proud of his technological terror he has constructed, the Tower of Loy (Manara), is our last hope. 

We shall drive the Tower of Loy to rescue our besieged comrades, for Stars are now Right.

(Unfortunately there are unsolvable issues with this mission right now)
COOP06 Wrecking Crew

Combined arms column of 252nd Armored has come under fire in Fallujah. Ambush has been fought off, but at heavy cost. Only one tank is remaining. It has lost fuel and is heavily damaged. 

Intel suggests general uprising in town. Allied forces are regrouping on other side of Euphrates. Engineer rescue team must reach the tank, repair it, refuel it, and get the crew and tank across the river. 

-Usual stuff. RHS Canister rounds. Curator slot (+1 pc).
Sounds great! Did you manage to upload the file to the server?
COOP12 All the Queen's tanks 

Coldstream Guards and Rifles have been heavily engaged in downtown Fallujah and are awaiting resupply. Previously undetected Republican Guard armored unit has been detected in vicinity of Highway 17 and it is about to flank friendly forces.  Commander on the ground has requested tank support. 

Detached tank platoon from Queen's Royal Hussars must push north, and assist captain Sharpe's Rifles. 

Challenger II tanks. Usual stuff.
COOP10 King's evidence. 

Pressure for use of force in Tanoan crisis is mounting. US intelligence community is pressurized to provide ironclad and politically credible casus belli in effort to rally support of international community.  

US forces in Tanoa aren't ready to fight a war, but special forces team in region is ready for action. 

Due insider's tip, we have now knowledge of elaborate CSAT narcotics scheme.  We just need evidence. That's your job. 

Features: 

Blackfish VTOL. MQ-12 Drone. Cargo lifting/VIV.

Words: 

Family. Duty. Honour.
Updated 14/12/16: 

- Night Lands detection params
- Wrecking crew difficulty
- Missing in action start teleport 

Added: 

COOP10 Synchronicity 

Jungian philosophy aside, NAPA insurgency has suffered numerous setbacks.  Losses of Camps Dragon and Dire Wolf were devastating not only to valuable supplies, but to morale as well. Regional commander is determined to lift spirits with a daring operation. As neighbour cell is about to hit heavily guarded target, they are going to need assistance from NAPA cell 'Without banners'. 

A blackout. 

Our heroes must strike three critical high voltage transformer nodes exactly at the same time in order to create a region wide blackout for night is not dark enough for NAPA terrors..

Features: Usual stuff. Curator (+1 slot). Improvised Tactical Transport Vehicle.  Limited puns.
Yay! Sounds like more good fun. I love the concept of "A Blackout".
COOP10 Shoggoth on the roof 

As HQ has finally obtained a solid, non-euclidean intel. Aziz and his staff has been spotted in old royal residence, Zargabad villa. It looks like they are about to bug out for good. If we lose them now, we lose them for good. We've got a narrow window of opportunity and we're going to use it for stars are now right. 

Delta team 'Monster-1' is on stand by at FARP with Blackhawk from 160th SOAR. Use dried riverbed as a cover, insert with helicopter, fast rope to roof, storm the complex, complete tasking, and bug out. Simple classic special forces raid.  You'll be back in the base before they know what hit 'em. 

Features: Usual stuff. ACE fastroping.
(12-14-2016, 10:03 PM)Stagwine Wrote: [ -> ]Updated 14/12/16: 
- Wrecking crew difficulty

We tried it tonight and the tank blew up even quicker than I'm used to (maybe after 1 minute into the mission).
I also noticed that the guys on the comm tower jump to their death after they detect us. Might want to disable movement on these guys.
Pages: 1 2 3