"CTRG Forces must rescue the local Hacker and eliminate the enemy Sniper Teams."
"By having control of Vagalala Mountain mountain, CSAT has been able to distrupt any and all trades happening from the Vagalala and Tanouka using powerful sniper rifles from the hill top. There have even been reports of CSAT Operatives parachuting from the hill towards the nearby villages.
An unrelated situation, one of the local Hackers which provided NATO with intelligence on Tanoa was sloppy with covering his tracks. CSAT were able to easily track and capture him. NATO Intel suggests he is still alive and held close to Vagalala mountain.
Both situations are 'Bad Business' for NATO and CTRG.
CTRG Special Forces must rescue the local Hacker and eliminate the enemy Sniper Teams.
Features:
- Vanilla Apex Mission
- Virtual Spectators
- Dedicated server tested
- Group Respawn
- Psycho's Revive
- Island: Tanoa
- FHQ Task Tracker
Requires:
- Apex Expansion.
- Community Based Addons - ARMAHOLIC[www.armaholic.com] | STEAM
CBA is used in Psycho's revive script but otherwise, mission is vanilla."
Workshop Link:
http://steamcommunity.com/sharedfiles/fi...=742672635
V1.0 PBO (Over 2MB) (co10_engel.tanoa.pbo):
https://mega.nz/#!xdVDEbSC!PaUSoI7KtXgDi...CRmjtngyRU
Players are CTRG Spec Ops. Enemies are CSAT.
Please let me know of any bugs (It was OK on my TADST but its not always same on COOP server) or balancing issues such as too many enemy units, or other possible improvements.
May I ask, why call the mission "Engel" ? You know that it's "Angel" in German ?
(08-14-2016, 12:27 AM)Varanon link Wrote: [ -> ]May I ask, why call the mission "Engel" ? You know that it's "Angel" in German ?
Yep I know that, it's from the Rammstein song whom I am fan of. Was trying to make the name catchier/click bait.
If ending
parachuting from cliff side in escape
works as intended, it makes some sense.
No insult or anything like that intended.
Hehe, no, wasn't insulted, just wondering if you knew or if it was just coincidence
Sent from my SGP511 using Tapatalk
(08-14-2016, 10:18 AM)Varanon link Wrote: [ -> ]Hehe, no, wasn't insulted, just wondering if you knew or if it was just coincidence
Sent from my SGP511 using Tapatalk
No problem! Thanks for the heads up.
This time I knew what it meant. Just sounded/looked cooler as a name than 'Angel'.
(08-14-2016, 01:04 AM)Den link Wrote: [ -> ]If ending parachuting from cliff side in escape
works as intended, it makes some sense.
How did you do that? Scripted? Because
if you just put a parachute on the back and run over the edge it will not work, and spawning them via script will probably also not work because the parachute takes time to open up
(08-14-2016, 02:36 PM)Alwarren link Wrote: [ -> ]How did you do that? Scripted? Because if you just put a parachute on the back and run over the edge it will not work, and spawning them via script will probably also not work because the parachute takes time to open up
First I added, The a box containing parachutes. Players have to take a parachute from the box.
Then when any player is inside a specific trigger (around the box), I execute a script which adds
Code:
player1 addAction ["<t color='#FF0000'>Open Parachute</t>", {player1 action ["openParachute"]}];
for players 1-10 and this allows players to open it by using the action menu anytime they want (clicking it without having a parachute does nothing). This set up worked ok my TADST server.
If opened right before leaving the cliff, you can glide OK. I have managed to land in a clearing during one test and it's also fine if you fall in-between trees at slow speed.
If it works, players just have to avoid hitting trees at high speed.
Do you think any problems could appear from this?
If it doesn't work on live server, players can always just walk down the mountain and it's still a success. Players are not forced to take the fast route down though I thought it could be memorable.
No idea, it is a mighty short time to open it... We'll have to try I guess...
Too bad, I had the same idea as you but for insertion
(08-14-2016, 05:13 PM)Alwarren link Wrote: [ -> ]No idea, it is a mighty short time to open it... We'll have to try I guess...
Too bad, I had the same idea as you but for insertion
Well in any case I've already thought of an RP excuse in-case one of our team mates takes a bite out of the ground. "Damn CSAT sabotaged our 'chutes." ¯\_(?)_/¯
If it works, feel free to use that place in your mission. An insertion would be great too.
If that works I'm sure we'll all enjoy many missions that use cliff parachuting.
(08-14-2016, 09:14 PM)Variable link Wrote: [ -> ]If that works I'm sure we'll all enjoy many missions that use cliff parachuting.
Lets hope so. ;D . Parachuting in Arma is always fun.
Now that the mission has been hyped up, hope it doesn't disappoint.