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An understrength VDV platoon defends Galati. 

This was put together over the course of a few hours, and is more of a proof of concept than anything. I'm pretty sure it has so many rough edges, and the balancing may be well off, but it should only last half an hour or so.

It's been uploaded to the server already.
Sounds good, looking forward to that!
We have a very good experience with missions that have been hastily put together. Looking forward to it!
Following up on the problem I reported yesterday, here's the error messages I got

On the server, we got this:
Code:
Error in expression <0) < time && {VCOM_BasicCheckCurrent <= VCOM_BasicCheckLimit}>
 Error position: <VCOM_BasicCheckLimit}>
 Error Undefined variable in expression: vcom_basicchecklimit

My client logged some error messages too:
Code:
while {true} do
{

if (VCOM_AIINGAMEMENU) then
{
waitUntil {!(i>
21:13:29   Error position: <VCOM_AIINGAMEMENU) then
{
waitUntil {!(i>
21:13:29   Error Undefined variable in expression: vcom_aiingamemenu
21:13:29 File mpmissions\__CUR_MP.altis\VCOMAI\Functions\VCOMAI_EditMenuInit.sqf, line 56
21:13:29 Error in expression <Create = false;

The log file grew from a usual 500 KB on a normal session to 64 MB
I suggest to add some more enemy vehicles, armored and not, and maybe some air assets?
I think it's best to add some more time to place mines around.
Varanon Wrote:Following up on the problem I reported yesterday, here's the error messages I got

On the server, we got this:
Code:
Error in expression <0) < time && {VCOM_BasicCheckCurrent <= VCOM_BasicCheckLimit}>
 Error position: <VCOM_BasicCheckLimit}>
 Error Undefined variable in expression: vcom_basicchecklimit

My client logged some error messages too:
Code:
while {true} do
{

if (VCOM_AIINGAMEMENU) then
{
waitUntil {!(i>
21:13:29   Error position: <VCOM_AIINGAMEMENU) then
{
waitUntil {!(i>
21:13:29   Error Undefined variable in expression: vcom_aiingamemenu
21:13:29 File mpmissions\__CUR_MP.altis\VCOMAI\Functions\VCOMAI_EditMenuInit.sqf, line 56
21:13:29 Error in expression <Create = false;

The log file grew from a usual 500 KB on a normal session to 64 MB

I have no idea what these are so I've just pulled VCOM from it.

Variable Wrote:I suggest to add some more enemy vehicles, armored and not, and maybe some air assets?
I think it's best to add some more time to place mines around.

It should have been darker and less visible than that, so being able to plink the AI at range with impunity should have been impossible, I've updated it now so that that won't happen.
Updated again, end trigger fixed, enemy strengthened.

File updated in first post.