Comrades in Arms Discussion Board

Full Version: Random Assault Zones (Co16)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Players attack a random location with random enemies.

Can be played with any number of players up to 16.
Difficulty scales with number of players.

Folder contains 4 missions, 1 for each vanilla map.

Number of locations per map:
Stratis - 30 locations
Malden - 70 locations
Tanoa - 100 locations
Altis - 170 locations

Thats about it. Its pretty simple. Watch out for enemy armor.

Currently not on steam workshop until balancing is where I want it.
Uploaded!
Updated! Completley revised the whole thing. Insertions are randomized instead of set per zone, more locations, a version for every map, and more!
Missions uploaded, previous 8 and 16 player iterations of RAS removed. Thanks Dalken!
Another update. Sorry variable i know you just put it up but i wanted to add a few extra features before we played this on coop night.

Changes:
- 50% change the enemy will have motorized reinforcements available (If available, "Enemy Reinforcments" breifing is added).
- Random misc locations scattered around the AO.
- Larger locations selected if player count is above 8.
- Enemy groups can garrison buildings in the assault zone
- Player difficulty scaling redone
Missions updated.
Small update changing player balance and fixxing spectate.

Full changes:
- Redirected 1 - 3 patrols to the assault zone (depending on ammount of enemy forces)
- Re-balanced reinforcement spawning. Now a 35% chance for a GMG motorized team and a 65% chance for a truck of infantry.
- Added loading screen image to see mission load progress. (currently using default images)
- Added spectate on death
- Removed parameter settings because we dont need them and their a pain in the ass right now. I plan on having customization parameters in future.
Missions uploaded.
Correct files uploaded.
Fairly small update. Player difficulty scaling now bases off player controlled AI instead of player count to be more reliable (hopefully). Tuning will need done in the future after some runs to check balancing. Also fixed bad names on mission list.

If it all works well after this update i'm gonna work on random defense zones next! I enjoy making these dynamic projects that provide lots of replay value.
Uploaded!
Updated to V5.

Changes:
- 10 second invincibility time at start to avoid spawn deaths
- Markers on map following the group leader of each group
- Adjusted difficulty scaling
Uploaded!