05-16-2020, 06:31 PM
Your helicopter has crashed while transporting across Livonia, deep in Russian territory. Most of your equipment has been ruined with the wreck. Fortunately, a few items such as binoculars, compasses, some pistols, and first aid kits are still in usable condition.
An emergency RV was established in case something like this happened, however since you lost your map and GPS, you don't know the exact coordinates of it. Scavenge through buildings and find any left-over gear that can aid you in your survival. Once you find a tactical map or GPS, you can upload the helicopters GPS data to your tactical map or GPS, and the emergency RV coordinates will be revealed to you.
Get all survivors to the emergency RV.
All survivors have medic and engineer traits to be able to use all gear you find.
Crash site is in a spot around a randomly selected map location. The crash will always spawn with at least 3 locations within 1 km.
Additional enemies are not spawned on higher player counts. Gear distribution among players creates a method of difficulty scaling already.
Currently work in progress, main concept is working and playable.
Planned:
- Civilian population
- Adjustable parameters
- Enemy vehicle patrols
- Additional environmental effects
- Different objective types (maybe?)
- Port over to multiple maps
An emergency RV was established in case something like this happened, however since you lost your map and GPS, you don't know the exact coordinates of it. Scavenge through buildings and find any left-over gear that can aid you in your survival. Once you find a tactical map or GPS, you can upload the helicopters GPS data to your tactical map or GPS, and the emergency RV coordinates will be revealed to you.
Get all survivors to the emergency RV.
All survivors have medic and engineer traits to be able to use all gear you find.
Crash site is in a spot around a randomly selected map location. The crash will always spawn with at least 3 locations within 1 km.
Additional enemies are not spawned on higher player counts. Gear distribution among players creates a method of difficulty scaling already.
Currently work in progress, main concept is working and playable.
Planned:
- Civilian population
- Adjustable parameters
- Enemy vehicle patrols
- Additional environmental effects
- Different objective types (maybe?)
- Port over to multiple maps