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Full Version: Defending Yoro (COOP16-26)
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Nato recently arrived on Sahrani at the request of the beleaguered Government after a military coup. The OPFOR is already reacting to Nato's arrival and is already pushing key areas to seize control of the island. Drones have spotted an OPFOR Mechanised company pushing to Yoro. In response, Nato has quickly dispatched 2 motorised(Badger IFV) sections of infantry to try and slow or halt the advance until further support arrives.

Nato forces have been rapidly deployed to Yaro to try and halt or at best slow an OPFOR advance.

[Image: defending-yoro.png]

2x Nato Infantry Sections with 2x Badger IFVs
Nato Player Infantry also has Artillery support at their disposal via ArmA the Supports Function.

1 Core Objective (Yoro)

OPFOR is commanded by a Player commander via High Command.

BLUFOR have a Zeus HQ Player whose job is to support (in accordance with making the mission fun for BLUFOR players. This mission is intended as a desperate initial stand against overwhelming odds.)

This is the first HC/Zeus Mission and testing were carried out.

Uses the FHQ Mission Template.

Thanks to Mjolnir and Skarin for the help testing.
Sounds great. Uploaded!