WGL or FDF - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: CiA Addon Requirements & Dedicated Servers (http://forum.ciahome.net/forumdisplay.php?fid=7) +--- Thread: WGL or FDF (/showthread.php?tid=1515) |
Re: WGL or FDF - Mjolnir - 05-01-2009 (05-01-2009, 02:04 PM)Make link Wrote: [quote author=MCraze link=topic=1697.msg7738#msg7738 date=1241145034] Of course to play as a fin and kill some ruskies [/quote] Or play as a ruskie and kill some fins. Re: WGL or FDF - Make - 05-01-2009 No no no no i dont like that idea Re: WGL or FDF - USMC-DELTA - 05-02-2009 everything in WGL is awesome the only thing i hate is the gay ass AK-74 sounds Re: WGL or FDF - Mjolnir - 05-02-2009 (05-02-2009, 09:23 AM)USMC-DELTA link Wrote: everything in WGL is awesome the only thing i hate is the gay ass AK-74 sounds Its really not that hard to change. It takes like 10 mins. Re: WGL or FDF - Zwobot - 05-02-2009 One thing I don't like about WGL is the significant lack of light armed vehicles for RES and REDFOR sides. While BLUFOR has all kinds of HMMWV variants with machineguns, grenade- and ATGM launchers, the other two sides have a Ural ATGM carrier at most. FDF has jeeps with mounted machineguns or AT rifles for any side. No OPFOR technicals in WGL Re: WGL or FDF - Anguis - 05-02-2009 I'm still pretty new with OFP, so, I'm happy with both of them, particularly when compared to other games I had been playing. The atmosphere achieved in FDF missions has opened my eyes to just how great the gameplay in OFP can be, especially in those low-light winter missions. WGL's AI is brutal, and wounding effects are awesome. The Warcry mission we played about a week ago (I think it was Warcry) was awesome, even with the server going down - great teamwork. I'm happy with the way the Sunday-Wednesday-Thursday schedule has been developing. Re: WGL or FDF - MCraze - 05-02-2009 (05-02-2009, 03:09 PM)Zwobot link Wrote: One thing I don't like about WGL is the significant lack of light armed vehicles for RES and REDFOR sides. While BLUFOR has all kinds of HMMWV variants with machineguns, grenade- and ATGM launchers, the other two sides have a Ural ATGM carrier at most. I don't think UAZs with mounted guns exist in real life. But I believe we can just use one of BAS addons that has such vehicles for East, we already use it with FDF anyway, namely: http://operationflashpoint.filefront.com/file/Russian_Vehicle_Addon;34046 (bas_rusopfor.pbo) Why won't we just run WGL together with BAS addons? Re: WGL or FDF - Make - 05-03-2009 WGL is cool but i still like FDF more. I really miss those islands and finnish soldiers. WGL + FDF would be really cool. in WGl i mostly miss those realistic snipers, they are really lot of easier to use than in ofp/fdf secondly i miss those new movement styles. Re: WGL or FDF - Overlord - 05-03-2009 So AI snipers in WGL ain't no good? I have painfully experienced just the opposite Re: WGL or FDF - Mjolnir - 05-03-2009 (05-03-2009, 03:08 PM)Make link Wrote: WGL is cool but i still like FDF more. I really miss those islands and finnish soldiers. WGL + FDF would be really cool. in WGl i mostly miss those realistic snipers, they are really lot of easier to use than in ofp/fdf secondly i miss those new movement styles. The islands should just transfer straight over, though youd need to make missions for it. The only changes youd need to do for the soldiers is to reduce the zoom on weapons and also reduce the damage to WGL levels. If I have time, I may look into it if there is enough demand. Re: WGL or FDF - Overlord - 05-03-2009 I believe it's only Nogojev who is "available" as standalone Island for OFP. The other FDF Islands use stuff only available in FDF (put Suursaari in \res\addons, load it in editor and spend the night reading error messages). But I miss winter in WGL Re: WGL or FDF - MCraze - 05-03-2009 (05-03-2009, 05:16 PM)Overlord link Wrote: I believe it's only Nogojev who is "available" as standalone Island for OFP. The other FDF Islands use stuff only available in FDF (put Suursaari in \res\addons, load it in editor and spend the night reading error messages). I actually managed to move Autumn Maldevic to GRAA ECP quite painless. All you have to do to easily eliminate error messages is to throw in some FDF addons that an island requires - balance and gameplay settings are in config.cpp anyway and the stuff from those addons will not have any effect on the game unless specially called. Not an elegant method but an easy and quick one. Re: WGL or FDF - Make - 05-03-2009 Finnish player models and weapons are still missing, i miss them so much in WGL. Time to go CiA server now. Re: WGL or FDF - Mjolnir - 05-03-2009 I can quite happily make a custom model definition set with the FDF finnish models for you if you want, so that all the Res units are replace by FDF ones. Re: WGL or FDF - Chris Johnson - 05-23-2009 (04-29-2009, 10:02 PM)Mjolnir link Wrote: Which do you prefer?I prefer the WGL 'cause it is more realistic and there is not spamming like on FDF,if you know what I mean:2 go to DE73,3 go to DF72....and on and on and on....And on the WGL it is muted |