WGL Russian Weapons. - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: WGL Russian Weapons. (/showthread.php?tid=1596) |
WGL Russian Weapons. - Mjolnir - 06-11-2009 I personally am kind of sick of the generic Russian weapons on WGL. SO I decided to see if I could change this. Having emailed him, I got Hoyt's permission to alter his Russian weapon pack to WGL. This I have done, and I will try and upload it tomorrow night probably. Currently, the list of weapons is like so: An-94 AEK-971 AEK-972 AK-101 AK-102 AK-103 AK-104 AK-105 MP-446 All execpt the MP-446 have various versions with different sights and grenade launchers/sights. They are not the best sights ever, and there wont be ruck mags as I still havent figured out where the script I need to alter is, but They all work, and I am trying to make them all unique in performance. Maybe we could add them to the CIAwgl folder? Re: WGL Russian Weapons. - Mjolnir - 06-13-2009 Well, here it is. Ive added the Bizon, and also a script which adds the weapons to units due to the fact that I didnt make weapons for them. Its easy to use, and instructions are in the readme. Re: WGL Russian Weapons. - Overlord - 06-13-2009 Is this client or server addon? And where is the link? Re: WGL Russian Weapons. - Mjolnir - 06-13-2009 Crap, I forgot to add it. http://postdownload.filefront.com/13895702//7f4d9147bf9216167d6aa3a91d4f81ad81091e06e1d3d36980814dfeef9f390f9a053f2b637fd2ef Both Client and server would need it, its just like if you were to add BAS to the server. Re: WGL Russian Weapons. - Overlord - 06-13-2009 oki, I'll have a look and tnx edit: sorry, me n00b Is there some kind of "Auto-replacement" or must it be manually done for each mission? I'm thinking of adding it to my own server for test. Re: WGL Russian Weapons. - Mjolnir - 06-13-2009 Manually done. There are no units at the moment, but Ive added a script which allows you to select what weapons you want on your unit quickly and easily. Re: WGL Russian Weapons. - Dogmeat - 06-16-2009 About rucksack ammo: wgl\wgl_wep_config\cfgweapons.hpp wgl\wgl_wep_config\cfgammo.hpp wgl\wgl_wep_config\cfgpatches.hpp cfgweapons.hpp fe: class WGL_M16_PDM: WGL_RucksackMagBase { magazineType = "1 * 32"; ammo="WGL_M16_PackDummy"; picture="\wgl_wep\icons\psd556magpack.jpg"; displayName="Ruck (M16 Mags)"; displayNameMagazine="Ruck M16 Mags"; count=3; reloadtime=2; }; need to be done like this one: based on AK weapons magazines jpgs etc cfgpatches.hpp PDM things need to be added to list propobally cfgammo.hpp PackDummy need to be added to list + something that I am missing right now but I am a bit too tired to take closer look on it. Re: WGL Russian Weapons. - Mjolnir - 06-16-2009 There should be a script somewhere telling the game what mags should be put down. I edited the Mapfact one which is based on this a while back, so I know what im doing. Re: WGL Russian Weapons. - Overlord - 06-16-2009 I need to dl that file again, server restart constantly, OFP crash whenever I start a mission with this addon, lot's of textures errors. But I think I understand the idea now MJ (and basic usage) |