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WGL Russian Weapons. - Printable Version

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WGL Russian Weapons. - Mjolnir - 06-11-2009

I personally am kind of sick of the generic Russian weapons on WGL. SO I decided to see if I could change this.

Having emailed him, I got Hoyt's permission to alter his Russian weapon pack to WGL. This I have done, and I will try and upload it tomorrow night probably.

Currently, the list of weapons is like so:
An-94
AEK-971
AEK-972
AK-101
AK-102
AK-103
AK-104
AK-105
MP-446
All execpt the MP-446 have various versions with different sights and grenade launchers/sights. They are not the best sights ever, and there wont be ruck mags as I still havent figured out where the script I need to alter is, but They all work, and I am trying to make them all unique in performance. Maybe we could add them to the CIAwgl folder?


Re: WGL Russian Weapons. - Mjolnir - 06-13-2009

Well, here it is. Ive added the Bizon, and also a script which adds the weapons to units due to the fact that I didnt make weapons for them. Its easy to use, and instructions are in the readme.


Re: WGL Russian Weapons. - Overlord - 06-13-2009

Is this client or server addon? And where is the link? Wink


Re: WGL Russian Weapons. - Mjolnir - 06-13-2009

Crap, I forgot to add it.

http://postdownload.filefront.com/13895702//7f4d9147bf9216167d6aa3a91d4f81ad81091e06e1d3d36980814dfeef9f390f9a053f2b637fd2ef

Both Client and server would need it, its just like if you were to add BAS to the server.


Re: WGL Russian Weapons. - Overlord - 06-13-2009

oki, I'll have a look and tnx

edit: sorry, me n00b
Is there some kind of "Auto-replacement" or must it be manually done for each mission? I'm thinking of adding it to my own server for test.


Re: WGL Russian Weapons. - Mjolnir - 06-13-2009

Manually done. There are no units at the moment, but Ive added a script which allows you to select what weapons you want on your unit quickly and easily.


Re: WGL Russian Weapons. - Dogmeat - 06-16-2009

About rucksack ammo:

wgl\wgl_wep_config\cfgweapons.hpp
wgl\wgl_wep_config\cfgammo.hpp
wgl\wgl_wep_config\cfgpatches.hpp

cfgweapons.hpp fe:

class WGL_M16_PDM: WGL_RucksackMagBase
{
magazineType = "1 * 32";
ammo="WGL_M16_PackDummy";
picture="\wgl_wep\icons\psd556magpack.jpg";
displayName="Ruck (M16 Mags)";
displayNameMagazine="Ruck M16 Mags";
count=3;
reloadtime=2;
};

need to be done like this one: based on AK weapons magazines jpgs etc

cfgpatches.hpp

PDM things need to be added to list propobally

cfgammo.hpp

PackDummy need to be added to list

+ something that I am missing right now but I am a bit too tired to take closer look on it.


Re: WGL Russian Weapons. - Mjolnir - 06-16-2009

There should be a script somewhere telling the game what mags should be put down. I edited the Mapfact one which is based on this a while back, so I know what im doing.


Re: WGL Russian Weapons. - Overlord - 06-16-2009

I need to dl that file again, server restart constantly, OFP crash whenever I start a mission with this addon, lot's of textures errors.

But I think I understand the idea now MJ (and basic usage) Smile