[CiA] Arma 2 : Screenshots - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: CiA Coop Nights (http://forum.ciahome.net/forumdisplay.php?fid=6) +--- Thread: [CiA] Arma 2 : Screenshots (/showthread.php?tid=1827) |
Re: CiA Screenshots - Osku - 04-04-2011 Here's the christmas tree bug I had last night (not the first time): When I looked to e.g. South, I could see all the forest trees covered with wannabe snow pixels, and if I turned to other general direction they would suddenly disappear. This screenshot doesn't exactly show the intensity and the way how the "snowflakes" were vividly moving and glittering in the sunlight - it looked quite nice actually... at least for a while. But very, very distracting. Re: CiA Screenshots - jäger - 04-04-2011 I'm not sure, but that seems to AToC or AA-related problem. Do you have AA on? Re: CiA Screenshots - Osku - 04-04-2011 (04-04-2011, 06:41 PM)jäger link Wrote: I'm not sure, but that seems to AToC or AA-related problem. Do you have AA on? I have Anti-Aliasing enabled with "Low" setting. What's AToC ? I'll try to fiddle with the setting when this happens next time. I don't want to disable my AA straight away, because it makes the texture edges so much smoother. Re: CiA Screenshots - Variable - 04-04-2011 Since me and Overlord had some weird artefacts as well, I think that the problem was on the mission's side. Re: CiA Screenshots - jäger - 04-04-2011 I had same kind of artifacts when running benchmark missions. But that was around 15-20 white pixels per tree. Re: CiA Screenshots - Osku - 06-06-2011 Here's one literally hot picture from last night bird's point of view: No more fuel for takis... Re: CiA Screenshots - Variable - 06-07-2011 (06-06-2011, 03:00 PM)Osku link Wrote: Here's one literally hot picture from last night bird's point of view: Nice, what were you looking through? a window? Re: CiA Screenshots - Osku - 06-08-2011 (06-07-2011, 10:57 PM)Variable link Wrote: [quote author=Osku link=topic=2077.msg14558#msg14558 date=1307365206] Nice, what were you looking through? a window? [/quote] Not window, the rear opening on one of the trucks. Re: CiA Screenshots - Osku - 06-15-2011 Operating mortar can sometimes be a frightening job, and death can come suddenly. Read Zwobot's face... Re: CiA Screenshots - Zwobot - 06-15-2011 Haha, you know when operating the mortar you are looking straight up in the sky and can't see anything what's going on around you. But suddenly I saw a seagull hovering at the edge of the screen and I knew Osku fell victim to the counter battery fire Re: CiA Screenshots - Overlord - 06-15-2011 lol, what an expression oin that face, guess he didn't know what hit him either That bullet-hole, over the left eye.... hmmmm... sounds familiar in a way Re: CiA Screenshots - Variable - 06-15-2011 It was quite a nice mission. My conclusion as a spotter is to direct the first rounds to hit "before" the target and correct from there. trying to correct rounds that fall from behind the target is a lot harder. Re: CiA Screenshots - Nikiller - 06-21-2011 hi, We finished deadly deal cya. Nikiller. Re: CiA Screenshots - Overlord - 06-22-2011 With planes?? GJ Re: CiA Screenshots - Osku - 08-06-2011 (04-04-2011, 03:11 PM)Osku link Wrote: I have Anti-Aliasing enabled with "Low" setting. What's AToC ? I'll try to fiddle with the setting when this happens next time. I don't want to disable my AA straight away, because it makes the texture edges so much smoother. [/quote][/quote] FYI if anyone runs into the same problem: Disabling Anisotrophic filter (in-game settings) fixed this for me. I also have Anti-Aliasing disabled - gives nice performance boost and it started to mess up the low-level vegetation textures after ATI updated drivers to version 10.4 (or could've been 10.5). |