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Mod loading in ArmA 2 - Printable Version

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Mod loading in ArmA 2 - Overlord - 09-02-2011

A few words to avoid confusion.

If you use anything that require CBA, then CBA must be loaded first in your mod-string like this: -mod=@CBA;

If/when you run CWR2, this mod must be loaded as the last one, like this: ;@CWR2
This is because CWR2 has its own config, and as usual, it's the last config loaded which is valid.


Re: Mod loading in ArmA 2 - Variable - 09-02-2011

So this means CWR2 and FDF can't be loaded together? Since both mods have their own configs?


Re: Mod loading in ArmA 2 - Overlord - 09-02-2011

Not true Var AA2 FDF don't have it's own config, just units. This is why you must load FDF before CWR.


Re: Mod loading in ArmA 2 - Osku - 09-03-2011

(09-02-2011, 08:07 PM)Overlord link Wrote:Not true Var AA2 FDF don't have it's own config, just units. This is why you must load FDF before CWR.

I don't understand much of how mods works, but I've noticed that in @FDFmod/AddOns/FDF_conf.pbo  are lot of config.bin files in separate subfolders (air, men, music, weapons). So there is some kind of config files afterall.


Re: Mod loading in ArmA 2 - Overlord - 09-03-2011

They are for FDF-specific units, e.g. F18 or Scania, only found in FDF. But in CWR2 (and in OFP FDF/WGL), they re-configured the whole game, added new animations and so on.