Mod loading in ArmA 2 - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: CiA Addon Requirements & Dedicated Servers (http://forum.ciahome.net/forumdisplay.php?fid=7) +--- Thread: Mod loading in ArmA 2 (/showthread.php?tid=2058) |
Mod loading in ArmA 2 - Overlord - 09-02-2011 A few words to avoid confusion. If you use anything that require CBA, then CBA must be loaded first in your mod-string like this: -mod=@CBA; If/when you run CWR2, this mod must be loaded as the last one, like this: ;@CWR2 This is because CWR2 has its own config, and as usual, it's the last config loaded which is valid. Re: Mod loading in ArmA 2 - Variable - 09-02-2011 So this means CWR2 and FDF can't be loaded together? Since both mods have their own configs? Re: Mod loading in ArmA 2 - Overlord - 09-02-2011 Not true Var AA2 FDF don't have it's own config, just units. This is why you must load FDF before CWR. Re: Mod loading in ArmA 2 - Osku - 09-03-2011 (09-02-2011, 08:07 PM)Overlord link Wrote:Not true Var AA2 FDF don't have it's own config, just units. This is why you must load FDF before CWR. I don't understand much of how mods works, but I've noticed that in @FDFmod/AddOns/FDF_conf.pbo  are lot of config.bin files in separate subfolders (air, men, music, weapons). So there is some kind of config files afterall. Re: Mod loading in ArmA 2 - Overlord - 09-03-2011 They are for FDF-specific units, e.g. F18 or Scania, only found in FDF. But in CWR2 (and in OFP FDF/WGL), they re-configured the whole game, added new animations and so on. |