Outlawz7's missions workshop - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: Outlawz7's missions workshop (/showthread.php?tid=2393) |
Re: Outlawz7's missions workshop - Variable - 04-01-2014 Both up. Thanks Outlawz! Re: Outlawz7's missions workshop - Outlawz7 - 04-06-2014 6th Armed Assault mission https://dl.dropboxusercontent.com/u/35519913/co08_aa06_reclaiming.smd_sahrani_A2.pbo Re: Outlawz7's missions workshop - Outlawz7 - 04-06-2014 Right, Racing Submarine is definitely fixed and working now :-[ https://dl.dropboxusercontent.com/u/35519913/co08_otl7_racing_submarine.Altis.pbo Re: Outlawz7's missions workshop - Variable - 04-07-2014 Thanks, updated. Re: Outlawz7's missions workshop - Outlawz7 - 04-08-2014 7th Armed Assault mission https://dl.dropboxusercontent.com/u/35519913/co08_aa07_into_enemy_territory.smd_sahrani_A2.pbo Re: Outlawz7's missions workshop - Variable - 04-08-2014 Uploaded. Thanks! Re: Outlawz7's missions workshop - Outlawz7 - 04-09-2014 8th Armed Assault mission - almost there! https://dl.dropboxusercontent.com/u/35519913/co08_aa08_gryphons.smd_sahrani_A2.pbo Re: Outlawz7's missions workshop - Variable - 04-09-2014 Thanks, uploading. Not sure that Ep.7 is even possible with the amount of AT we have, there are just way too many armored vehicles. Re: Outlawz7's missions workshop - Outlawz7 - 04-10-2014 There's TOW Humvee at start, AT mines and some AT in briefing and friendly AI with AT weapons. If it's impossible, I'll tone the enemies down. Re: Outlawz7's missions workshop - Alwarren - 04-10-2014 (04-10-2014, 02:49 PM)Outlawz7 link Wrote:There's TOW Humvee at start, AT mines and some AT in briefing and friendly AI with AT weapons. If it's impossible, I'll tone the enemies down. The problem with the TOW is that it always gets killed by the tanks. I got a tank shell to my crown jewels twice. The friendly AI isn't exactly very effective, in fact, I doubt they got any AT shot off, or at least none that hit. Re: Outlawz7's missions workshop - Variable - 04-10-2014 The AI managed to disabled some BMPs. I died early enough to confirm that About the TOW hummer, that's only realistic. We need to position it in a hull down position to protect it from the tanks, just need to find one... Maybe we give it another shot and see how goes. Re: Outlawz7's missions workshop - Outlawz7 - 04-10-2014 Well this is how I managed to pull off ambushing the T72s with the TOW http://cloud-2.steampowered.com/ugc/792939615944172934/297E3DAD3FEBA175756A5C1D5D03EBA823112014/ http://cloud-4.steampowered.com/ugc/792939615944177085/A0EB80579488001E7DC121CEB1B9FF64B33B6901/ TOW shot to the turret and the cannons would be damaged before they were able to target me, then again that can go either way with difficulty/AI settings. The original mission did have a platoon of tanks on standby to radio in and they would just win the mission for you (both A1 and my version in A2), so I left them out. Interestingly the briefing and voiceovers referred to them as 'artillery' so I had no clue what the hell it was supposed to be, but the actual units were tanks. I'll redo the 7th mission and space out the attack and to add a small cutscene (kinda forgot to do those after the first and second missions) to fill in a detail relevant in the 9th mission. Re: Outlawz7's missions workshop - Variable - 04-10-2014 Good man Outlawz, I'm really enjoying these scenarios! Re: Outlawz7's missions workshop - Outlawz7 - 04-11-2014 6th mission updated with an ending cutscene (fits better there), mission file now at 5Mb due to a picture and new sound files https://dl.dropboxusercontent.com/u/35519913/co08_aa06_reclaiming.smd_sahrani_A2.pbo Re: Outlawz7's missions workshop - Variable - 04-12-2014 Thanks. By the way missions with music files can be kept smaller by converting the audio tracks from stereo to mono. |