@A3CM - ArmA 3 Chernarus Mod - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Addons & Mods (http://forum.ciahome.net/forumdisplay.php?fid=11) +--- Thread: @A3CM - ArmA 3 Chernarus Mod (/showthread.php?tid=2506) |
Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 12-18-2013 What Alwarren said! Saharani had it all Re: @A3CM - ArmA 3 Chernarus Mod - Rund - 12-18-2013 You might want to wait for some more bug fixing for the A3MP mod, it seems to have a lot of config issues. And you can still drive trough the forest with a car and mow down all trees without damage, so it's not really suitable for serious gaming yet. Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 12-18-2013 Name the island? Re: @A3CM - ArmA 3 Chernarus Mod - Outlawz7 - 12-18-2013 Podagorsk Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 12-19-2013 And another Well Done Outlawz Re: @A3CM - ArmA 3 Chernarus Mod - Phantom - 12-19-2013 Is this thirsk winter? Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 12-19-2013 Yes Phantom-it seems that running this mod makes other islands work too. Lol i'm just opening up my Arma2 directory and copy&paste islands into Arma3 and hey presto! :o :o :o Re: @A3CM - ArmA 3 Chernarus Mod - Phantom - 12-19-2013 If the Arma 2 vehicles, units, and weapons aren't in yet, then... I guess what I'd mostly do at the moment would be make some more hostage rescue/terrrorist hunt until then. Re: @A3CM - ArmA 3 Chernarus Mod - Phantom - 01-01-2014 Poor poor custom islands without missions... I'm wondering whether we can just add those island alongside @A3MP and make some missions for those too. Instead of copy and pasting each Arma 2 custom island, you can always do the mklink trick and just create a junction directory. It's been a while since I did it though, but I did it back before steam let you choose where to install your files so I can link installation to different hard drives. Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 01-01-2014 (01-01-2014, 12:37 AM)Phantom link Wrote:I'm wondering whether we can just add those island alongside @A3MP Thats all i did Re: @A3CM - ArmA 3 Chernarus Mod - Phantom - 01-01-2014 I'll also recommend using mklink to create junction folders in that case to avoid wasting hard drive space copy and pasting the same files that you already have. Re: @A3CM - ArmA 3 Chernarus Mod - Outlawz7 - 01-19-2014 I downloaded this and I get the option to load ArmA2 and OA as A3 mods. Does the A2 content now work, or is this like kju's AiA in that stuff crashes? edit: spoke too fast, enabling them doesn't seem to load any content. So are they needed? Doesn't the A3MP ship everything? Side effect? Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 01-19-2014 This has nothing to do with AiA buddy, should just be the islands! Edit:- PwS now has an option to load arma2 Islands to run with @A3MP Which is 100+ Islands :0 Re: @A3CM - ArmA 3 Chernarus Mod - Outlawz7 - 01-19-2014 Do I need to enable them though? Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 01-20-2014 (01-19-2014, 11:24 PM)Outlawz7 link Wrote:Do I need to enable them though? Just running the @A3MP addon(like any other mod you run) should enable the Arma2 islands (nothing like AiA) he has ported them to arma3 New release:- Version 1.3 Changelog v1.3: - Fixed black line error on all maps - Now you can play on Podagorsk, Calfghan and others without black water line problem. - Fixed problem with black lakes on cherno (Exchange with nice glade's) - Fixed problem with MP keys (New ones) - Fixed problem with indestructible object (Most of them) - License edit ( Read new Read Me ) - Renember, custom A2 maps may popup with some errors in MP, but there is no problem with using them as 3rd party mod in ArmA 3 now with A3MP. |