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@A3CM - ArmA 3 Chernarus Mod - Printable Version

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+--- Thread: @A3CM - ArmA 3 Chernarus Mod (/showthread.php?tid=2506)

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Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 12-18-2013

What Alwarren said!
Saharani had it all Smile


Re: @A3CM - ArmA 3 Chernarus Mod - Rund - 12-18-2013

You might want to wait for some more bug fixing for the A3MP mod, it seems to have a lot of config issues. And you can still drive trough the forest with a car and mow down all trees without damage, so it's not really suitable for serious gaming yet.


Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 12-18-2013

Name the island?


[Image: 2013-12-18_00001.jpg]


Re: @A3CM - ArmA 3 Chernarus Mod - Outlawz7 - 12-18-2013

Podagorsk


Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 12-19-2013

And another Wink

Well Done Outlawz  Smile


[Image: 2013-12-18_00002.jpg]


Re: @A3CM - ArmA 3 Chernarus Mod - Phantom - 12-19-2013

Is this thirsk winter?


Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 12-19-2013

Yes Phantom-it seems that running this mod makes other islands work too.
Lol i'm just opening up my Arma2 directory and copy&paste islands into Arma3 and hey presto!  :o :o :o


Re: @A3CM - ArmA 3 Chernarus Mod - Phantom - 12-19-2013

If the Arma 2 vehicles, units, and weapons aren't in yet, then... I guess what I'd mostly do at the moment would be make some more hostage rescue/terrrorist hunt until then.


Re: @A3CM - ArmA 3 Chernarus Mod - Phantom - 01-01-2014

Poor poor custom islands without missions... I'm wondering whether we can just add those island alongside @A3MP and make some missions for those too.

Instead of copy and pasting each Arma 2 custom island, you can always do the mklink trick and just create a junction directory. It's been a while since I did it though, but I did it back before steam let you choose where to install your files so I can link installation to different hard drives.


Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 01-01-2014

(01-01-2014, 12:37 AM)Phantom link Wrote:I'm wondering whether we can just add those island alongside @A3MP

Thats all i did  Wink


Re: @A3CM - ArmA 3 Chernarus Mod - Phantom - 01-01-2014

I'll also recommend using mklink to create junction folders in that case to avoid wasting hard drive space copy and pasting the same files that you already have.


Re: @A3CM - ArmA 3 Chernarus Mod - Outlawz7 - 01-19-2014

I downloaded this and I get the option to load ArmA2 and OA as A3 mods. Does the A2 content now work, or is this like kju's AiA in that stuff crashes?

edit: spoke too fast, enabling them doesn't seem to load any content. So are they needed? Doesn't the A3MP ship everything? Side effect?


Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 01-19-2014

This has nothing to do with AiA buddy, should just be the islands!

Edit:- PwS now has an option to load arma2 Islands to run with @A3MP
Which is 100+ Islands :0


Re: @A3CM - ArmA 3 Chernarus Mod - Outlawz7 - 01-19-2014

Do I need to enable them though?


Re: @A3CM - ArmA 3 Chernarus Mod - ck-claw - 01-20-2014

(01-19-2014, 11:24 PM)Outlawz7 link Wrote:Do I need to enable them though?

Just running the @A3MP addon(like any other mod you run) should enable the Arma2 islands (nothing like AiA) he has ported them to arma3

New release:-

Version 1.3

Changelog v1.3:
- Fixed black line error on all maps - Now you can play on Podagorsk, Calfghan and others without black water line problem.
- Fixed problem with black lakes on cherno (Exchange with nice glade's)
- Fixed problem with MP keys (New ones)
- Fixed problem with indestructible object (Most of them)
- License edit ( Read new Read Me )
- Renember, custom A2 maps may popup with some errors in MP, but there is no problem with using them as 3rd party mod in ArmA 3 now with A3MP.