Arma 3 - co10_lost_squad - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: Arma 3 - co10_lost_squad (/showthread.php?tid=2527) Pages:
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Arma 3 - co10_lost_squad - ck-claw - 12-30-2013 Made a port of ofp's Lost Squad Kept it to the original the best i could Re: Arma 3 - co10_lost_squad - Variable - 12-30-2013 Dancing Bannana!!!!!! Re: Arma 3 - co10_lost_squad - Varanon - 12-30-2013 We're so dead Re: Arma 3 - co10_lost_squad - Variable - 01-09-2014 ck, Have you uploaded it to the server and updated the mission list? Re: Arma 3 - co10_lost_squad - ck-claw - 01-09-2014 (01-09-2014, 04:02 PM)Variable link Wrote: ck, Have you uploaded it to the server and updated the mission list? Done and someone else has. Re: Arma 3 - co10_lost_squad - Varanon - 01-17-2014 Tried the mission today, very tense... however, there were two tanks left on the northern peninsula that did not move, so the mission couldn't be finished. Re: Arma 3 - co10_lost_squad - ck-claw - 01-17-2014 Yeah Variable messaged me, i'm assuming thats 'arma3' 5 tanks setup the same as the original. Always worked in testing but,2 must of hit rocks or something and fooked?? Re: Arma 3 - co10_lost_squad - Varanon - 01-17-2014 (01-17-2014, 02:10 AM)ck-claw link Wrote: Yeah Variable messaged me, i'm assuming thats 'arma3' 5 tanks setup the same as the original. Yeah, one of them was behind the a rock... Are they all in the same group ? If yes, move them each to an individual group, so that one doesn't wait for the other... I know that problem from Man of Faith, it has similar issues with the tanks sometimes getting stuck Re: Arma 3 - co10_lost_squad - ck-claw - 01-17-2014 Just to ask-why didn't you just pop on over to the 2 stuck tanks and disable them?? Re: Arma 3 - co10_lost_squad - Alwarren - 01-17-2014 We felt we wouldn't have played the mission correctly like that, so decided to wait for a fix and play it again. Re: Arma 3 - co10_lost_squad - ck-claw - 01-17-2014 Ok thanks Al , man have i had so much trouble with these tanks,didnt matter what i did but 2 would never move?? Ungrouped them,gave them their own waypoints!! Split them further apart!! Moved them about!! Nothing??? :o In the end had to place 2 of them somewhere totally different to get it to work. Re: Arma 3 - co10_lost_squad - ck-claw - 01-18-2014 Updated version-sorted tank issues ,hopefully Server/Doc etc done Re: Arma 3 - co10_lost_squad - ck-claw - 02-22-2014 What was the issue with AT in the mission again? I just checked and there are 2 AT launchers in the crate and 6 rounds. Re: Arma 3 - co10_lost_squad - Varanon - 02-22-2014 Last time we played, there was no AT launcher, I think just ammo for it. Might have been a glitch in teh dev build, though Re: Arma 3 - co10_lost_squad - ck-claw - 02-22-2014 Hmm after further investigation seems the ammobox script aint working now? Were there AT/mines etc in the ammobox the 1st time you played the mission when the one tank stayed far away? |