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Arma 3 - co10_lost_squad - Printable Version

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Arma 3 - co10_lost_squad - ck-claw - 12-30-2013

Made a port of ofp's Lost Squad

Kept it to the original the best i could  Smile


Re: Arma 3 - co10_lost_squad - Variable - 12-30-2013

Dancing Bannana!!!!!!


Re: Arma 3 - co10_lost_squad - Varanon - 12-30-2013

We're so dead Wink


Re: Arma 3 - co10_lost_squad - Variable - 01-09-2014

ck, Have you uploaded it to the server and updated the mission list?


Re: Arma 3 - co10_lost_squad - ck-claw - 01-09-2014

(01-09-2014, 04:02 PM)Variable link Wrote: ck, Have you uploaded it to the server and updated the mission list?

Done and someone else has.


Re: Arma 3 - co10_lost_squad - Varanon - 01-17-2014

Tried the mission today, very tense... however, there were two tanks left on the northern peninsula that did not move, so the mission couldn't be finished.


Re: Arma 3 - co10_lost_squad - ck-claw - 01-17-2014

Yeah Variable messaged me, i'm assuming thats 'arma3' 5 tanks setup the same as the original.
Always worked in testing but,2 must of hit rocks or something and fooked??


Re: Arma 3 - co10_lost_squad - Varanon - 01-17-2014

(01-17-2014, 02:10 AM)ck-claw link Wrote: Yeah Variable messaged me, i'm assuming thats 'arma3' 5 tanks setup the same as the original.
Always worked in testing but,2 must of hit rocks or something and fooked??

Yeah, one of them was behind the a rock... Are they all in the same group ? If yes, move them each to an individual group, so that one doesn't wait for the other... I know that problem from Man of Faith, it has similar issues with the tanks sometimes getting stuck


Re: Arma 3 - co10_lost_squad - ck-claw - 01-17-2014

Just to ask-why didn't you just pop on over to the 2 stuck tanks and disable them??


Re: Arma 3 - co10_lost_squad - Alwarren - 01-17-2014

We felt we wouldn't have played the mission correctly like that, so decided to wait for a fix and play it again.


Re: Arma 3 - co10_lost_squad - ck-claw - 01-17-2014

Ok thanks Al , man have i had so much trouble with these tanks,didnt matter what i did but 2 would never move??
Ungrouped them,gave them their own waypoints!!
Split them further apart!! Moved them about!! Nothing??? :o

In the end had to place 2 of them somewhere totally different to get it to work.


Re: Arma 3 - co10_lost_squad - ck-claw - 01-18-2014

Updated version-sorted tank issues ,hopefully

Server/Doc etc done


Re: Arma 3 - co10_lost_squad - ck-claw - 02-22-2014

What was the issue with AT in the mission again?

I just checked and there are 2 AT launchers in the crate and 6 rounds.


Re: Arma 3 - co10_lost_squad - Varanon - 02-22-2014

Last time we played, there was no AT launcher, I think just ammo for it. Might have been a glitch in teh dev build, though


Re: Arma 3 - co10_lost_squad - ck-claw - 02-22-2014

Hmm after further investigation seems the ammobox script aint working now?
Were there AT/mines etc in the ammobox the 1st time you played the mission when the one tank stayed far away?