Alive Mod - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Addons & Mods (http://forum.ciahome.net/forumdisplay.php?fid=11) +--- Thread: Alive Mod (/showthread.php?tid=2841) |
Alive Mod - ion - 12-07-2014 hey guys, because im fiddling around with heli extraction i thought about the most easiest and safest way for an extraction. Thats why i want to introduce the Alive Mod. what i like is that you can easiely anlive the battlefield. Support (weapons, ammunition, CAS and ari) can be easiely put in the mission and it works great. also u have a great control about the support by using the alive tablet. what i dont like is that u dont have a good control of the sice of enemygroups. also to many AI in virtual battlespace has a negativ affect of the performance. here are some dates of Alive: ALiVE - Advanced Light Infantry Virtual Environment by ALiVE Dev Team Description: ALIVE is the next generation dynamic persistent mission addon for ArmA3. Developed by Arma community veterans, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics. ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an overall mission and a prioritised list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold. Mission makers may wish to experiment by synchronizing different modules to each other, or using standalone ALiVE modules as a backdrop for dynamic missions and campaigns, enhancing scenarios created with traditional editing techniques. ALiVE can significantly reduce the effort required to make a complex mission by adding ambience, support and persistence at the drop of a module. Main features:
Re: Alive Mod - Variable - 12-07-2014 Thanks ion for taking the time to propose this. Alive is great for continuous progressive dynamic sessions. However, we play constructed missions in CiA, so it won't quite fit in... |