CO@13 Lost In Fallujah - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: CO@13 Lost In Fallujah (/showthread.php?tid=3395) |
CO@13 Lost In Fallujah - Etzu - 06-19-2016 Summary: Local militia within the city have attacked Alpha and Bravo squads, as a result both teams have split and been lost within the vast city of Fallujah. Rescue team has been dispatched (Charlie and Delta) south of the city, consisting of 2 armed and 2 transport Humvees. We also have eyes in the sky to help direct us to the locations of both teams as the city is a maze. Find our brothers and bring them back to base alive! Terrain: Fallujah Filename: co@18_lost_in_fallujah.fallujah.pbo & co@13_lost_in_fallujah.fallujah.pbo Mods: CUP_Terrain/Units/Weapons/Vehicles Note: Randomly generated locations for replay-ability (think Lost Squad on wheels) Re: CO@20 Lost In Fallujah - Variable - 06-19-2016 Sounds great (but do we have Fallujah?). I recommend to replace all RPG rockets with the regular and rather weak warheads to increase survivability. Also, is there Zeus? If so, can you add multiple co-Zeus slots? (See relevant discussion on Discord). Re: CO@18 Lost In Fallujah - Etzu - 07-02-2016 Reduced player count to 18 (plus zeus). RE: CO@18 Lost In Fallujah - Variable - 09-08-2016 Nice mission Etzu, I think it's got awesome potential, some of it not fulfilled.
RE: CO@18 Lost In Fallujah - Manuel - 09-08-2016 Looks like a great mission, looking forward to playing it again RE: CO@18 Lost In Fallujah - Varanon - 09-08-2016 Nice one, really. RE: CO@18 Lost In Fallujah - Valhalian - 09-08-2016 I enjoy rescue missions and this one was quite good. Flying was a lot of fun and guiding the rescue ground teams to the stranded bunch is a great idea. RE: CO@18 Lost In Fallujah - Stagwine - 09-08-2016 I liked the setup and the mission! Personally I liked night time, but how about a full moonlight so with and without NVGs would be viable. Also briefing name said mission was co@20, even if it is for 18. Otherwise, loved it! RE: CO@18 Lost In Fallujah - RueLight - 09-08-2016 good one!
RE: CO@18 Lost In Fallujah - Strango - 09-09-2016 With a few tweaks it can be a great mission. Need to find the right balance between the players being able to hide from the enemy and not being engaged at all. Perhaps set it where the AI have a search radius around the lost squad, but once contact has been made the other enemy squads now get a tighter search radius. A suggestion for the enemy being blind at night would be to have some script spawned mortar flares created around the city. RE: CO@18 Lost In Fallujah - Etzu - 09-18-2016 Mission updated, corrected all the spawning issues and enemy waypoints on spawn. RE: CO@18 Lost In Fallujah - Etzu - 12-13-2016 Made a variant of 13+Zeus player. Added to server and mission list. RE: CO@13 Lost In Fallujah - Etzu - 02-28-2017 Updated 02/28/2017: Added 2 tripwire explosives to lost squad Slightly increased the timer to first EI encouter RE: CO@13 Lost In Fallujah - Variable - 02-28-2017 Nice! Looking forward to hear some explosions. |