[COOP 12] Nightfall over Chernogorsk - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: [COOP 12] Nightfall over Chernogorsk (/showthread.php?tid=3491) |
[COOP 12] Nightfall over Chernogorsk - Nanomien - 10-19-2016 It's time for a new mission release! I havent been able to test it and balance it properly, so it may be too difficult or too easy. This is a difficult mission that requires teamwork. The mission have no respawn, but it have ACE3 medical system and revive. Briefing: A powerful and professional military terrorist group have taken control over Chernogorsk. Most of the city have been destroyed and civilians have fled the city. The terrorist group is now using it as main base. Earlier attempts to bring them down have failed, and our officers have been captured and held hostage. The government is desperate and this is a delicate matter. You are tasked to rescue our officers held hostage inside the terrorist groups base. The terrorists main base is heavily armed. Satellite imagery reveals armed vehicles, large number of armed troops, snipers, HMGs, GMGs and mortars. They also have a huge searchlight spotting all activity in the area. It's not possible to take that out. Important: As soon you are spotted, or engage the enemy, the terrorist will prepare the executions of the hostages. Then we have 30 minutes before the first hostage is killed. After that, they will kill one hostage every 5 minutes. At least ONE hostage must survive. Choose your strategy well. Unfortunately we don't expect it's possible to save them all. Mods required: ACE3 Cup Terrains Features:
Thanks to: Gruppe-adler.de for getting me started with the searching flood light. FHQ Task Tracker Mindstorm for the counter Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=783715106 Download: [attachment=652] RE: [COOP 12] Nightfall over Chernogorsk - Variable - 10-20-2016 Sounds great! I hope we will get the chance to play it tonight. Uploaded! RE: [COOP 12] Nightfall over Chernogorsk - Nanomien - 10-21-2016 (10-20-2016, 07:08 PM)Variable Wrote: Sounds great! I hope we will get the chance to play it tonight. Uploaded! Looking forward to that. Or some other night! RE: [COOP 12] Nightfall over Chernogorsk - Phantom - 10-30-2016 Hey Nano. Nice mission, but I would spawn in the AIs as needed when the players are closer or else the frames rate would lower way too much. RE: [COOP 12] Nightfall over Chernogorsk - Alwarren - 10-30-2016 Tried the mission, here's some things we noticed:
RE: [COOP 12] Nightfall over Chernogorsk - Nanomien - 10-31-2016 [quote pid='37492' dateline='1477863553']
Thank you guys. This is very valuable feedback! I found out what caused the huge lag and amount of enemies. Its a little script that is spawning a team with 10 random AIs for every player that is connected. And they get random waypoints. With 12 players we have 120 AIs on top of the ones already on the map. I guess that was a little (huge) glitch that I forgot to change on release. I never tested it with more than 3 players I will look into the ppEffect and the sniper team/UAV. Question: Did you guys ever reach the base with the searchlight? [COOP 12] Nightfall over Chernogorsk - Variable - 10-31-2016 No, we got slaughtered by the T34 statue. By the way, is that your doing? RE: [COOP 12] Nightfall over Chernogorsk - Nanomien - 10-31-2016 Jeez. That one stupid script messed up for sure. I will fix the mission as soon as possible. Hopefully you will give the mission a second chance. Yeah, that T-34 statue was my doing. By default it was a communication tower there. But i removed it so it wouldn't be confused with the actual com tower in the city. [COOP 12] Nightfall over Chernogorsk - Variable - 10-31-2016 Good call, that's the first place I wanted to search for the comms tower. If there was one there, we would have destroyed it for sure. RE: [COOP 12] Nightfall over Chernogorsk - Nanomien - 11-05-2016 I have done some major changes to the mission. Bugs are now crushed and the difficulty is more balanced, so you wont meet a horde of AIs in the woods, or elsewhere. Download link is updated. Changelog: - Rebalanced AI skills. - Major changes to the main base with the search light. - Crushed an annoying bug that spawned 10 random AIs for each connected player(!). - Removed ppEffect during daylight. - Reskinned the enemy, so they look like terrorists, not military forces. - Seperated out the Sniper Team, so they are an own group. - The UAV operator is not the team leader anymore. - Optimized the mission for better framerate. RE: [COOP 12] Nightfall over Chernogorsk - Varanon - 11-05-2016 Thanks! Updated on the server |