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Bridge To Cross (COOP 12) - Printable Version

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Bridge To Cross (COOP 12) - Den - 11-26-2016

[Image: 9A037F12D308AA5890A1D5DE0B4669BAD5AF4781]

"Syndikat forces supported by a NATO Blackfish must cross hostile bridge."

"CSAT Forces have captured parts of Tanoa after a full scale invasion and are working on capturing and destabilizing the region further. Many citizens have fled the mainland for neighbouring islands but it is just a matter of time before CSAT has full control of Tanoa. The next target of CSAT is Harcourt Island. 

Many wrecks were on Harcourt bridge blocking access however CSAT forces have now started clearing the bridge and fortifing positions on it. We must recapture the bridge and set a supply route to the mainland before they clear the wrecks and begin assault on Harcourt Island. 

Syndikat teams must cross the bridge with support from a NATO V-44 X Blackfish. 

Features: 
- Vanilla Apex Mission 
- Dedicated server tested 
- Group Respawn 
- Psycho's Revive 
- Island: Tanoa 
- FHQ Task Tracker 

Requires: 
- Apex Expansion. 
- Community Based Addons - ARMAHOLIC[www.armaholic.com] | STEAM 
CBA is used in Psycho's revive script but otherwise, mission is vanilla. "

Workshop Link: http://steamcommunity.com/sharedfiles/filedetails/?id=806311313

V1.0 PBO (co12_bridge_to_cross.tanoa.pbo): Attached.

Players are Syndikat Infantry/NATO Blackfish Pilot & Gunner. Enemies are CSAT.

Please let me know of any bugs (It was OK on my TADST but its not always same on COOP server) or balancing issues such as too many enemy units, or other possible improvements.


RE: Bridge To Cross (COOP 12) - Variable - 11-26-2016

Thanks, uploaded!