Operation Bayonet Thrust (coop08) - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Releases (http://forum.ciahome.net/forumdisplay.php?fid=9) +--- Thread: Operation Bayonet Thrust (coop08) (/showthread.php?tid=3878) |
Operation Bayonet Thrust (coop08) - Verstanden - 09-16-2019 NATO mechanized infantry Squad taking over AAF airfield. [attachment=906] Mission: - Destroy 2 mobile Artillery platforms - Seize control of AAF airfield - Exfiltrate Orbat: mechanized infantry squad consisting of - 3 men vehicle crew for a Badger (AMV-7 Marshall) - 5 men infantry team [attachment=907] Operation Bayonet Thrust (coop08) - Variable - 09-17-2019 Sounds wonderful! Uploaded. RE: Operation Bayonet Thrust (coop08) - Verstanden - 09-19-2019 changelog: - checked gps on teamleader - added binocs to vehicle commander - nerfed AIs' AT capabilities RE: Operation Bayonet Thrust (coop08) - Variable - 09-20-2019 Uploaded. RE: Operation Bayonet Thrust (coop08) - Verstanden - 01-21-2020 changelog: - nerfed enemy forces (removed all statics, most Grenadiers, TLs & SLs as well as replaced most NLAWs) - buffed friendly forces (added cage armor to the apc, added AI artillery support to Teamleader - fixed briefing & tasks - removed friendly ambient AI helicopters - changed briefing so infantry team leader is mission commander comment: I am leaving the basic structure of the mission as I desgined it from the beginning. Reducing it to one objective would mean a total makeover of the mission which I would rather not do. RE: Operation Bayonet Thrust (coop08) - Variable - 01-21-2020 Uploaded! RE: Operation Bayonet Thrust (coop08) - Verstanden - 01-25-2020 changelog: - changed virtual arty provider to physical - made infantry team Alpha and vehicle team Bravo to be in line with the infantry team leader being the mission commander. RE: Operation Bayonet Thrust (coop08) - Variable - 01-28-2020 Uploaded! RE: Operation Bayonet Thrust (coop08) - Verstanden - 02-29-2020 Overhauled the mission: - new orbat:
Unless we have 18 players I would suggest to first ask for a Mission Leader, who then selects the teams he wants to be slotted. Hopefully I didn't break anything (that wasn't broken before) RE: Operation Bayonet Thrust (coop08) - Variable - 02-29-2020 Uploaded! I kept both versions. RE: Operation Bayonet Thrust (coop08) - Verstanden - 03-07-2020 changelog: -switched Rifleman in Lead Element to UAV Operator with Darter -mission now has 3 parts and is giving you the option to "retreat" after every objective. Then you can load the next part. -if you decide to retreat after part2 of the mission and load part3, which is the Airfield, the defenses at the airfield are increased to make it more interesting for a full team. RE: Operation Bayonet Thrust (coop08) - Variable - 03-09-2020 Uploaded! |