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Operation Bayonet Thrust (coop08) - Printable Version

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+--- Thread: Operation Bayonet Thrust (coop08) (/showthread.php?tid=3878)



Operation Bayonet Thrust (coop08) - Verstanden - 09-16-2019

NATO mechanized infantry Squad taking over AAF airfield.

[attachment=906]

Mission:
- Destroy 2 mobile Artillery platforms
- Seize control of AAF airfield
- Exfiltrate

Orbat:
mechanized infantry squad consisting of
- 3 men vehicle crew for a Badger (AMV-7 Marshall)
- 5 men infantry team

[attachment=907]


Operation Bayonet Thrust (coop08) - Variable - 09-17-2019

Sounds wonderful! Uploaded.


RE: Operation Bayonet Thrust (coop08) - Verstanden - 09-19-2019

changelog:

- checked gps on teamleader
- added binocs to vehicle commander
- nerfed AIs' AT capabilities


RE: Operation Bayonet Thrust (coop08) - Variable - 09-20-2019

Uploaded.


RE: Operation Bayonet Thrust (coop08) - Verstanden - 01-21-2020

changelog:

- nerfed enemy forces (removed all statics, most Grenadiers, TLs & SLs as well as replaced most NLAWs)
- buffed friendly forces (added cage armor to the apc, added AI artillery support to Teamleader
- fixed briefing & tasks
- removed friendly ambient AI helicopters
- changed briefing so infantry team leader is mission commander

comment:
I am leaving the basic structure of the mission as I desgined it from the beginning. Reducing it to one objective would mean a total makeover of the mission which I would rather not do.


RE: Operation Bayonet Thrust (coop08) - Variable - 01-21-2020

Uploaded!


RE: Operation Bayonet Thrust (coop08) - Verstanden - 01-25-2020

changelog:

- changed virtual arty provider to physical
- made infantry team Alpha and vehicle team Bravo to be in line with the infantry team leader being the mission commander.


RE: Operation Bayonet Thrust (coop08) - Variable - 01-28-2020

Uploaded!


RE: Operation Bayonet Thrust (coop08) - Verstanden - 02-29-2020

Overhauled the mission:
- new orbat:
  • Lead Element (up to 4 players/Polaris DAGOR[vanilla Prowler])
  • Mech. Inf. (3 crewman, 5 infantry men/Badger IFV)
  • Motorized MMG team (4 players/M-ATV[vanilla Hunter])
  • Sniper Team (2 players/Quad Bike)
- added cba & ace dependency

Unless we have 18 players I would suggest to first ask for a Mission Leader, who then selects the teams he wants to be slotted.

Hopefully I didn't break anything (that wasn't broken before) Wink


RE: Operation Bayonet Thrust (coop08) - Variable - 02-29-2020

Uploaded! I kept both versions.


RE: Operation Bayonet Thrust (coop08) - Verstanden - 03-07-2020

changelog:
-switched Rifleman in Lead Element to UAV Operator with Darter
-mission now has 3 parts and is giving you the option to "retreat" after every objective. Then you can load the next part.
-if you decide to retreat after part2 of the mission and load part3, which is the Airfield, the defenses at the airfield are increased to make it more interesting for a full team.


RE: Operation Bayonet Thrust (coop08) - Variable - 03-09-2020

Uploaded!