Mine-Field - Printable Version +- Comrades in Arms Discussion Board (http://forum.ciahome.net) +-- Forum: Comrades in Arms Life (http://forum.ciahome.net/forumdisplay.php?fid=3) +--- Forum: Mission Making (http://forum.ciahome.net/forumdisplay.php?fid=8) +--- Thread: Mine-Field (/showthread.php?tid=63) |
Mine-Field - Lobanak - 01-31-2002 Hello all, <BR> <BR>my next question (have asked Bals, but he have not much time): <BR> <BR>I want to create a Trigger, which calls a script, when a player activate the Trigger (steps inside). As variable for the script, the name of the player should be given. <BR> <BR>How can I find out, which player have stepped in the Trigger, and give his name to the Script? <BR> <BR>It runs when I give directly the name as variable ([man1W] exec "script.sqs"), but I want, that the trigger gets the name of the player and than give that name to the script. <BR> <BR>Haven´t found something in all the tutorials. <BR> <BR>Greets <BR> <BR>Lobanak Re: Mine-Field - Lobanak - 02-04-2002 Hello, <BR> <BR>think nobody have a solution for my problem. <BR> <BR>So I have realized with not so good solution, but it´s working. Hope that triggers do not take down the performance of the game like cars and so. <BR> <BR>Greets <BR> <BR>Lobanak Re: Mine-Field - Balschoiw - 02-05-2002 triggers dont have to be handled by gfx engine so there should be no delay |