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Comrades in Arms Discussion Board
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  Comrades in Arms Discussion Board Search Results

Pages (20): 1 2 3 4 5 ... 20 Next »
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Post Author Forum Replies Views Posted [asc]
    Thread: Pet Peeves
Post: Re: Pet Peeves

(02-05-2016, 09:10 PM)Alwarren link Wrote: Maybe you should consider that you are a guest here, before you start telling ME what I can and cannot do on MY clan's forum. Regardless of whether I am a ...
Watchmen Mission Making 5 3,542 02-05-2016, 10:54 PM
    Thread: Pet Peeves
Post: Re: Pet Peeves

Please keep discussion away, I understand that you disagree with my opinions, regardless of how reasonable or not they are. I will refrain from replying because I don't want to promote discussion.
Watchmen Mission Making 5 3,542 02-05-2016, 08:42 PM
    Thread: Pet Peeves
Post: Pet Peeves

So what are your personal pet peeves when it comes to mission design and editing? What particular things do you find annoying or just simply don't like to be in a coop mission. It could be anything, a...
Watchmen Mission Making 5 3,542 02-05-2016, 07:55 PM
    Thread: Some chase scripts
Post: Some chase scripts

Does anyone have a chase script that you use personally? Or some recommendations. There are so many that i don't know which to use
Watchmen Mission Making 0 1,426 02-04-2016, 12:16 PM
    Thread: Compositions of opposing forces
Post: Re: Compositions of opposing forces

(02-03-2016, 11:42 AM)treendy link Wrote:And would you send them in to risk life and limb to retrieve "some" documents I believe I am referring to the "Composition of enemy forces" and only that, not...
Watchmen Mission Making 8 4,436 02-03-2016, 12:07 PM
    Thread: Compositions of opposing forces
Post: Re: Compositions of opposing forces

I suppose balance is the main issue to make mission success not too easy but realistically achievable. Try imagining yourself as the high commander or whatever sending your troops to battle, would you...
Watchmen Mission Making 8 4,436 02-03-2016, 10:58 AM
    Thread: Mission making questions
Post: Re: Mission making questions

Hi i want to make a trigger where you have to disable a vehicle but cannot destroy it. I tried using !canmove, but it still triggers when the vehicle is blown up, should add a check for vehicle health...
Watchmen Mission Making 38 18,507 02-02-2016, 07:28 AM
    Thread: Mission Ideas
Post: Re: Mission Ideas

Does anyone know some good locations for an smg shootout? It can't be inside a building because we all know how ai behave indoors.
Watchmen Mission Making 205 122,764 02-01-2016, 03:00 PM
    Thread: CO@14 The Akala Situation
Post: Re: CO@14 The Akala Situation

I forgot to add so,i don't seem ungrateful. Thanks for the mission. Since you added the repair specialists, maybe reducing ATGMs isn't that important.
Watchmen Mission Releases 10 4,786 01-30-2016, 06:13 AM
    Thread: 30 min mission pack
Post: Re: 30 min mission pack

Turns out that invulnerable unit Alwarren encountered was the left over aaf test unit with setdamage false :-[ . The event handler for damage reduction was been removed and it was only for the targets...
Watchmen Mission Releases 93 42,697 01-29-2016, 12:43 PM
    Thread: CO@14 The Akala Situation
Post: Re: CO@14 The Akala Situation

Considering the enemy numbers and forces the player forces feel quite outmatched especially since we were stomped a long way from the bridge. My suggestion is to add the revive script and combine the ...
Watchmen Mission Releases 10 4,786 01-29-2016, 12:37 PM
    Thread: What is your PTT button?
Post: Re: What is your PTT button?

My mouse has 2 side buttons, i use them for cycle fire mode and bipod deployment. I just can't give them up:*( i think ill try alt for ppt and see how it goes(current mapping does not feel natural)
Watchmen The Arma Game 5 3,456 01-28-2016, 04:08 PM
    Thread: 30 min mission pack
Post: Re: 30 min mission pack

Youre welcome, I hope you have fun. Apologies for the messups and unintended events.
Watchmen Mission Releases 93 42,697 01-28-2016, 03:03 PM
    Thread: 30 min mission pack
Post: Re: 30 min mission pack

-Changed wave height to 0 -Changed HVT positions -Changed enemies, objects, weather
Watchmen Mission Releases 93 42,697 01-28-2016, 01:22 PM
    Thread: 30 min mission pack
Post: Re: 30 min mission pack

(01-26-2016, 05:20 PM)Variable link Wrote: Oh crap, we forgot to report that TFAR underwater radios have a very limited range on this mission. The mod author said it might be related to the sea wave...
Watchmen Mission Releases 93 42,697 01-27-2016, 05:38 AM
    Thread: What is your PTT button?
Post: What is your PTT button?

I was doing some controls remapping, currently its my mouse 3 which is the click mouse wheel action and CapsLock is my long range radio button. I use the F key for the select action control so i dont ...
Watchmen The Arma Game 5 3,456 01-26-2016, 04:19 PM
    Thread: Action button Mod
Post: Action button Mod

http://www.armaholic.com/page.php?id=27076 Anyone think this makes things more complicated or simpler?
Watchmen Addons & Mods 0 2,096 01-26-2016, 04:13 PM
    Thread: 30 min mission pack
Post: Re: 30 min mission pack

Frogs -Addressed problems -Made boats and vehicles inaccessible -Changed and reduced enemies -A few script and presentation changes
Watchmen Mission Releases 93 42,697 01-26-2016, 04:01 PM
    Thread: Map making
Post: Re: Map making

You could try designing a small section of the area where you live as practice before you start with your idealized Arma map.
Watchmen Mission Making 5 3,560 01-25-2016, 01:04 PM
    Thread: What are you listening to now?
Post: Re: What are you listening to now?

The Hollies
Watchmen Offtopic 435 414,306 01-25-2016, 10:01 AM
Pages (20): 1 2 3 4 5 ... 20 Next »
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