05-29-2013, 11:17 PM
(This post was last modified: 05-30-2013, 04:00 AM by Anthropoid.)
ADDIT: I suspect the problem is that I right-clicked and created a .pbo of the mission folder instead of "exporting to multiplayer" in the Editor.
Viktor and I play tested it on the server a bit tonight. Not sure about balance. With only two humans we were not successful in finishing the mission. A playtest with five humans is probably necessary to get the balance just right, but I tend to think it is good as it is (at least by standards of a Sander mission).
More concerningly is that a few triggers, sidechats, etc., didn't work quite right.
1. Every single enemy soldier has a custom loadout using:
this = [null] execVM "loadoutRURFL.sqf
type of command in his Initialization cell. In efforts to give it a bit of a low tech feel, all weapons in the game are pre-1974 eastern weapons, with AKM, SKS, AKM_GL being most common. When we played it, all the Russian soldiers had their default weapons (mostly AK-74s). Not sure why this would happen. Victor seemed to think it might have to do with not having put the custom loadouts directly into the soldiers Initialization cell and instead having it call to a .sqf file in the same directory. Certainly in testing on a locally hosted LAN game, and in a session hosted on my machine, these custom loadouts ran fine.
Appreciate any suggestions on how to fix this so it works properly in the true coop dedi server environment.
2. Also related to coding things for dedi server use, there were issues with sidechats not showing for all players, with events triggering when their conditions did not actually seem to have occurred, and also with events NOT triggering when their events did seem to occur.
I will probably play the version that is uploaded to the server by myself a bit more just so I can take careful notes on everything that is not working right. But I appreciate any help or suggestions anyone might have on how to teach myself to script so that these issues don't occur.
(05-29-2013, 05:56 PM)Anthropoid link Wrote: Okee dokee. Here is an 'alpha' version of the first Mujahideen mission "co05_ace_Sheerai_Veffudahr.Takistan."
Look forward to testing it with five humans and making any necessary adjustments.
Viktor and I play tested it on the server a bit tonight. Not sure about balance. With only two humans we were not successful in finishing the mission. A playtest with five humans is probably necessary to get the balance just right, but I tend to think it is good as it is (at least by standards of a Sander mission).
More concerningly is that a few triggers, sidechats, etc., didn't work quite right.
1. Every single enemy soldier has a custom loadout using:
this = [null] execVM "loadoutRURFL.sqf
type of command in his Initialization cell. In efforts to give it a bit of a low tech feel, all weapons in the game are pre-1974 eastern weapons, with AKM, SKS, AKM_GL being most common. When we played it, all the Russian soldiers had their default weapons (mostly AK-74s). Not sure why this would happen. Victor seemed to think it might have to do with not having put the custom loadouts directly into the soldiers Initialization cell and instead having it call to a .sqf file in the same directory. Certainly in testing on a locally hosted LAN game, and in a session hosted on my machine, these custom loadouts ran fine.
Appreciate any suggestions on how to fix this so it works properly in the true coop dedi server environment.
2. Also related to coding things for dedi server use, there were issues with sidechats not showing for all players, with events triggering when their conditions did not actually seem to have occurred, and also with events NOT triggering when their events did seem to occur.
I will probably play the version that is uploaded to the server by myself a bit more just so I can take careful notes on everything that is not working right. But I appreciate any help or suggestions anyone might have on how to teach myself to script so that these issues don't occur.
There is no greater joy than to conquer your enemies and drive them before you. To take away their possessions and ride their horses. To see the faces of those they held dear bedewed with tears, and to clasp their wives and daughters in your arms.