01-08-2011, 10:21 PM
hi,
I just finished co12_dead_light_3_9.chernarus. Objectives, triggers, ends has been tested and work fine. it is JIP compatible then briefing and updated tasks show for JIP players, the first aid module has been tweaked to be also JIP friendly so no more strange bug happens. It's a no respawn mission so if you die you switch to spectator mod.
briefing: Today, your mission is to destroy CDF facilities in Vybor. We know CDF army use this town to resupply their troops and we must stop that! A lot of enemies are hidding here. Special forces informed our HQ about light armored vehicles activity. Two harriers have been destoyed by AA in this area that is why airsupport is not possible. We know that enemy will hold the town at all cost then be sharp come back in one piece.
Hope you'll enjoy it. Suggestions and feedback are welcome.
cya.
Nikiller.
I just finished co12_dead_light_3_9.chernarus. Objectives, triggers, ends has been tested and work fine. it is JIP compatible then briefing and updated tasks show for JIP players, the first aid module has been tweaked to be also JIP friendly so no more strange bug happens. It's a no respawn mission so if you die you switch to spectator mod.
briefing: Today, your mission is to destroy CDF facilities in Vybor. We know CDF army use this town to resupply their troops and we must stop that! A lot of enemies are hidding here. Special forces informed our HQ about light armored vehicles activity. Two harriers have been destoyed by AA in this area that is why airsupport is not possible. We know that enemy will hold the town at all cost then be sharp come back in one piece.
Hope you'll enjoy it. Suggestions and feedback are welcome.
cya.
Nikiller.
what the fuck?