09-26-2012, 12:52 AM
SAS sabre squadron is tasked to take out some high value targets in Kolgujev. Seemed to be working pretty well and I could only spot a couple of faults on our attempt.
I think I'm going to remove that blackout thing unless I can make it shorter somehow. Even though it's only 5-7 seconds it's long enough to get someone killed if they're still in a firefight when it happens, not to mention seriously frustrated.
Also need to find a way to make that base siren go off after a couple of minutes cos it gets really annoying after a while.
If anyone noticed anything else that needs fixing please let me know. I had so much fun playing it that I might actually release it publicly someday...
I think I'm going to remove that blackout thing unless I can make it shorter somehow. Even though it's only 5-7 seconds it's long enough to get someone killed if they're still in a firefight when it happens, not to mention seriously frustrated.
Also need to find a way to make that base siren go off after a couple of minutes cos it gets really annoying after a while.
If anyone noticed anything else that needs fixing please let me know. I had so much fun playing it that I might actually release it publicly someday...