MOUT, the capture of Asgard
Brifing
Map
Starting point is just south of the town of Asgard(and acidently outside the map)
betwen the two bridges leding in to the town from South.
The mission Options are
Time of Day
0000
0300
0600
0900
1200
1500
1800
2100
Ai Skill
0.2
0.4
0.6
0.8
1.0
Roster
Info
All solders are armed wit a version M16 if not told otherwise.
Ammo Dump at starting point(so dump any insertion coordinates and stuff like that and bring ammo it will be needed)
If all slots in a Team is taken the Team should have a limited AT capability.
Please remember that all weapons in the team are the teams weapons so donât just throw anything important away because you found something interesting.
Please to not fill slot marked wit Reserve if not a majority of the other slots are filled first.(make sure at least 2 Fire Teams are filled)
TS notes
Alpha Black will use Alpha Channel in TS
Alpha Red will use Bravo Channel in TS
Alpha Green will use Charlie Channel in TS
Alpha Blue will use Delta Channel in TS
The calls fore the teams are
Command or Command Team
Fire Team Bravo
Fire Team Charlie
Fire Team Delta
If medic is needed call fore MEDIC
All TEAM LEADERS will have to be channel commander in TS
All please map a keys to change channel in TS and to become Channel Commander and to speak as channel commander(if you have mic)
Medic in Command Team go channel commander to(faster response time)
A will try to update this post so it have the latest Roster.
Do you need to sign up to take part?
Well no, if its empty slots(and a guess it will be) you could take one. But please sign up here if you are planning to play.
Its just copy, past and your name needed.
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Copy the roster and type your name on a empty slot/pos.
Please to not fill slot marked wit Reserve if not a majority of the other slots are filled first.(make sure at least 2 Fire Teams are filled)
Alpha Black(Command Team)
1. Squad Leader, Grip
2. Machinegunner(m60) Reserve(Gum)
3. Machinegunner Ammo Bearer Reserve
4. Medic, Hawke
Alpha Red(Fire Team)
1. Team Leader, Zwobot
2. Grenadier, Ninja
3. Field Radio Operator, Osku
4. Automatic Rifleman(m249), R. Kurtz "Koortz" Dmitriyev
Alpha Green(Fire Team)
1. Team Leader, BormaN
2. Grenadier, T-34-85
3. Field Radio Operator
4. Automatic Rifleman(m249), mikka
Alpha Blue(Fire Team) please fill Alpha Red & Alpha Green before you start fill this squad
1. Team Leader
2. Grenadier
3. Field Radio Operator
4 .Automatic Rifleman(m249)
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Plan
My plan is to approach the town from the South and establish a Base of Fire at Orange(at eastern bridge).
Then to advance in to town and clear the perimeter of the town. In the following order.
Sectors Blue, Yellow and Red.
When the perimeter is secured we will advance in to sector Green and Black securing the Town Hall and town square.
Expecting heavy opposition from OPFOR units consisting of Airborne troops and some light armour.
Here comes the mission plan on the map
Map Legend
Insertion=We start here ï
FUP=Forming Up Point, the squads forms up here when ready to move out.
Orange=Base of Fire line, we engage the enemy from here and make sure a crossing is possible.
B1-B3=Sector Blue, including phase lines(so the Teams donât get to stretcht out)
Y1-Y3= Sector Yellow. See above
R1-R3= Sector Red, see above
G1-G3= Sector Green, see above
B1(black)=Walled high risk sector at town hall.
Grid reference= The town center
Important note
The maine purpose of this is not that you should be abel to remember the hole plan, it is to show what a pre organised mission could look like. And to allow us to test this way of playing it. God Luck everybody.