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Mission will be played 2100 CET next Sunday 21 Feb 10
Choose your slots and discuss any plan you believe will work below.

CiA Attack

Overview
Communist guerillas occupy a dug in position on this 129 feature that dominates AO Cedar. We need to seize and occupy this position to gain control of AO Cedar.

Objectives
1. Seize and hold the 129 feature.

Location: Avignon
Time: 0830
Terrain: Open, undulating (hills), sparse vegetation.
Weather: Clear.

Map:
[Image: th_FLASHPOINTRESISTANCE2010-02-1423-18.jpg]

Orders from Company Commander

Situation
Enemy: Communist guerillas, light to medium automatic weapons, IED's. Dressed in mixed woodland type cams. Latest intel reports squad plus size dug in on the 129 feature (grid reference 065068). Support weapons: 12.7mm HMGs, 82mm mortars. Reinforcments and light armour to the north. Artillery has been neutralised by NATO airstrikes.

Friendly: SF recon team has secured your assembly area GR 069064. Offensive support tasked elsewhere, but you have a 50 cal DFSW (direct fire support weapon) team attached.

Civilian: Some sympathetic to communist guerillas, some friendly.

Mission
CiA Platoon is to occupy the 129 feature NLT sunset today IOT dominate AO Cedar.

Execution
The platoon is enroute by TCV (troop carrying vehicle) GR 073060. You will marry up with a SF recon team that have secured your assembly area GR 069064.

Clear the enemy off the 129 feature and occupy it. Repel any reinforcements or counter-attacks.

Do not cross the enemy lines past the 073 northing (shaded red to the north) as you will be within range of naval gun fire.

Admin & Log
Weapons and ammo: Fire support - 2x M240 and an attached 2-man 50 cal DFSW HMG team with 400 rounds.

DFSW = Direct Fire Support Weapon
HMG = Heavy Machine Gun

Med plan: Your platoon carries field dressings and has an organic medic. A combat medic is also located with the SF team.

Command & Sigs
Platoon commander has mission command.

Signals: Callsigns and channels TBA by Platoon Sig.
Roster

Alpha Yellow - PHQ (Platoon HQ)
Infantry Officer - Platoon commander (M16) Zwobot
Platoon SGT, Recon (M16/M203)
HM2 Corpsman - Medic (M16) Koortz/Lily
Platoon HQ Messanger (M16, M72 LAW) Grip

Alpha Yellow - Assault Team 1
Team Leader (M16/M203) Borman
Automatic Rifleman (M249) Bambr
Antiarmour Specialist (M16, 2x M72 LAW) Stigma
Antiarmour Specialist (M16, M136 AT4) Starosta
Assistant automatic rifleman (M16, 400rnds 5.56 link)
Rifleman (M16)
Rifleman (M16)

Alpha Pink - Fire Support Team
Squad Leader (M16, 300rnds 7.62 link) Gum
Gunner, M240 (M240, 500rnds 7.62 link) Misha
Gunner, M240 (M240, 500rnds 7.62 link) Ninja
Ammunition Man, M240 (M16, 300rnds 7.62 link)
M2 Machinegunner (M16, Browning M2, 200rnds 50cal link) MJ
M2 Assistant Gunner (M16, M2 tripod, 200rnds 50cal link)  Slash
M2 Ammunition man (M16, 200rnds 50cal link)
Grenadier (M16/M203)

Alpha 1 - Assault Team 2
Team Leader (M16/M203) Marto
Automatic Rifleman (M249) T-34-85
Antiarmour Specialist (M16, 2x M72 LAW) Simich
Antiarmour Specialist (M16, M136 AT4) ZaQ
Assistant automatic rifleman (M16, 400rnds 5.56 link) Mikka
Rifleman (M16)
Rifleman (M16)
MAP
[Image: 7ffce568375789.gif]

GENERAL PLAN

1. Phase - Move to FUP
Platoon will move mounted to the FUP along the dirt road.
Platoon dismount at the FUP and form defensive perimeter with:
ASLT2  covering NORTH-EAST to EAST directions
FST    covering NORTH-WEST to NORTH-EAST directions
ASTL1  covering NORTH-WEST to WEST directions
PLT HQ covering SOUTH directions

If the situation permits: Platoon Commander and teamleaders of ASTL1, ASLT2 and FST will do a quick leader reconnaissance from hill 127 north-west of the FUP (grunts stay at the FUP and cover assigned sectors above).

2. Phase - Move to the RP
Platoon moves in column formation along thick blue route to the RP (Rally Point). March order as follows:
ASLT2 as the vanguard traveling about 100 meters in front of the rest of the platoon
PLT HQ and FST as the main body
ASLT1 as rearguard

At the RP:
FST go into support position facing east towards the objective to support ASLT1's and ASLT2's attack.

3. Phase - Attack
ASLT1 and ASLT2 attack the objective along marked routes. PLT HQ will stay at the RP to provide security for FST and react to medic requests from the rest of the platoon.

4. Phase - Consolidation and Defense
After the assault teams cleared the objective FST and PLT HQ will move up to the objective, consolidate and prepare for counterattack(s):
(see dotted lines at the map)
FST cover NORTH-WEST to NORTH-EAST directions of the objective
ASLT1 cover WEST to NORTH directions of the objective
ASLT2 cover NORTH to NORTH-EAST directions of the objective

COMMUNICATIONS
PHQ use DELTA channel in Teamspeak - Callsign is COMMAND
ASLT1 use ALPHA channel in Teamspeak - Callsign is ALPHA
ASLT2 use BRAVO channel in Teamspeak - Callsign is BRAVO
FST use CHARLIE channel in Teamspeak - Callsign is CHARLIE


ACTIONS ON THE RALLY POINT / FUP / WHEN HALTED FOR LONGER PERIODS
Fireteams are to displace on their own initiative after having had enemy contact to prevent being hit by enemy mortars. Assigned fire sectors from the Platoon Commander have to be obtained.

Example: Fire Support Team has deployed in their defensive position facing est to support the main attack. In the course of the attack they engage and destroy enemy infantry. The teamleader independently orders the team to displace 50 to 100 meters to the north or south into a position that can still support the main attack to the east. The teamleader informs the Platoon Commander about the displacement.
Yay! This will be fun.

I'll take the Platoon Commander slot. I hope enough players will show up; we had a slight decline in players for a few weeks now...
Darn, I was hoping there would be mortar slots. I've discovered that I <3 WGL mortars and CoC artillery.

Anyway, for now let's say I'm Platoon HQ Messanger (M16, M72 LAW) but I'm willing to take a team leader slot if the situation requires.

We've had a major decline in players since you've been AFK Marto. I don't believe I've seen more than 12 of us at a time since early January. You must be a crowd pleaser or sth. ;D

EDIT:

Quote:Choose your slots and discuss any plan you believe will work below.

Not sure how we can come up with a detailed plan, as there don't seem to be any interesting terrain features such as breasts.

Quote:Do not cross the enemy lines past the 073 northing (shaded red to the north) as you will be within range of naval gun fire

Communist guerillas with naval gunfire? These enemies must be so showered with fancy stuff from the Soviet Union that they constitute the guerilla warfare equivalent of New England private school snobs. Wink
(02-14-2010, 06:40 PM)RKDmitriyev link Wrote:Communist guerillas with naval gunfire?
That gotta be "Communist Nazis": [url=
Yeah, woops....  I already said that en arty was neutralised, so had to come up with something else as an excuse for the no-go area... and Soviet forces were on my mind...

So let's just pretend the Communist gorrillas have Soviet support.

Like the ARVN with US support....

If you really want, and if it's a showstopper for you guys, (just like the bicycle bells not working in MP are for Zwobot) then I can edit the briefing to say you will be in range of NOD Tesla coils.
(02-14-2010, 07:26 PM)Marto link Wrote:Yeah, woops....  I already said that en arty was neutralised, so had to come up with something else as an excuse for the no-go area... and Soviet forces were on my mind...

So let's just pretend the Communist gorrillas have Soviet support.

Like the ARVN with US support....

If you really want, and if it's a showstopper for you guys, (just like the bicycle bells not working in MP are for Zwobot) then I can edit the briefing to say you will be in range of NOD Tesla coils.

1. Its NOD Obelisks, Tesla Coils are Soviet.  Big Grin
2. Ill take the M2 Machinegunner slot.
alpha pink squad leader could do for me......

wb marto, i did not know that australia was "officially" in war against aboriginals.......that could the only reason that kept u away from gaming for so long.....

i have heard that aboriginals are invincible (when not drunk), coz they use theyr didgeridoos to hipnotyze brave soldiers like u, making em become great still targets for theyr boomerangs......
smart.......ancient war tactics.......
Tentative plan is done, it assumes platoon will have at least 13 players at it's disposal who will be slotted as follows:

Platoon Headquarters
1 Platoon Commander
1 Platoon Medic

Assault Team 1
completely slotted

Assault Team 2
completely slotted

Fire Support Team
3 Players with at least 2 Machinegun slots

# # # # # # # # # # # # # # # # # # # # # # # # # # # #

Questions for Company Commander:

Transportation
What kind of, and how many TCVs does the platoon get for the transit to the FUP?
Are they armed?
Do they contain additional ammunition or weapons?
What march order will the platoon start in (if we will get more than 1 TCV) and how is the seating arrangement?

Attachments
Will the SF team remain at the FUP or will it be attached to the platoon for the attack?
Are they AI?
How can they be controlled?

Intel
Did the SF team conduct recon patrols in the area whichs results they can share?
Did they observe any enemy activity south and/or east of the FUP?
Is other intel available on exact enemy defensive positions and/or obstacles at the objective?

Civilians
Is the village at the FUP inabited?
What are the ROE regarding civilians?
«UnioN» BormaN
«UnioN» T-34-85
«UnioN» Starosta
«UnioN» Simich
«UnioN» Bambr
«UnioN» Stigma
«UnioN» ZaQ
under your command!

Slot us where you want. If there is no squad for 7 men, you can divide us in 2 fireteams.
Fireteam A:
BormaN
Bambr
Stigma
Starosta

Fireteam B:
T-34-85
Simich
ZaQ
And may be gum as our corporal?Smile

2Marto Send password to Stigma and Bambr please.
:o guess we're going to have to rename the mission "UnioN Attack."

No, it's all good. More players = more fun.

Quote:Tentative plan is done, it assumes platoon will have 13 players at it's disposal who will be slotted as follows:

Platoon Headquarters
1 Platoon Commander
1 Platoon Medic

Make me Platoon Medic instead, then. I usually seem to handle that one pretty well. Smile
(02-15-2010, 09:29 PM)T-34-85 link Wrote:«UnioN» BormaN
«UnioN» T-34-85
«UnioN» Starosta
«UnioN» Simich
«UnioN» Bambr
«UnioN» Stigma
«UnioN» ZaQ
under your command!

Slot us where you want. If there is no squad for 7 men, you can divide us in 2 fireteams.
Fireteam A:
BormaN
Bambr
Stigma
Starosta

Fireteam B:
T-34-85
Simich
ZaQ
And may be gum as our corporal?Smile

2Marto Send password to Stigma and Bambr please.

Wow.. looks like Sunday will be a big one!

See you guys all on the server!

Please get Stigma to send a quick pm to one of the admins introducing himself.
Better provide some reserve slots in case more random players join (increase enemy forces too then - maybe branch the mission into seperate versions: 1 default layout as it is and 1 with more slots and enemies...).

I will post the first draft of the plan tomorrow. Apperantly I am in a writing mood but don't get deterred - you won't have to memorise the whole plan. It probably will go down the toilet five minutes into the mission anyway  Wink
(02-15-2010, 09:05 PM)Zwobot link Wrote:Transportation
What kind of, and how many TCVs does the platoon get for the transit to the FUP?
Are they armed?
Do they contain additional ammunition or weapons?
What march order will the platoon start in (if we will get more than 1 TCV) and how is the seating arrangement?
2x Trucks 5t open both armed with 50cal (AI).
PHQ minus PL SGT, and both assault teams in lead TCV.
FS team + PL SGT in rear TCV.
They just carry the standard mags and grenades, nothing added.
They drive off 1 min after they drop the PL off.

(02-15-2010, 09:05 PM)Zwobot link Wrote:Attachments
Will the SF team remain at the FUP or will it be attached to the platoon for the attack?
Are they AI?
How can they be controlled?
They are AI and remain at the assembly area. Can't be controlled. Their only use really is their medic as a backup if Koortz gets slotted... Wink

(02-15-2010, 09:05 PM)Zwobot link Wrote:Intel
Did the SF team conduct recon patrols in the area whichs results they can share?
Did they observe any enemy activity south and/or east of the FUP?
Is other intel available on exact enemy defensive positions and/or obstacles at the objective?
SF Recon observed the objective from the S and SE. Two dug in positions were observed on the feature. Crew served weapons were covered with hessian. Nil obstacles observed. The SF sig sent this digital image of the objective taken from the S through data transfer using his radio:
[Image: th_FLASHPOINTRESISTANCE2010-02-1604-26.jpg]

Sentries were observed being changed and these would move out around 100m from the objective into unobserved locations. At least one 4 man clearing patrol was observed at dawn.

The SF recon  team observed a civilian couple having sex in a field to the E of the assembly area. The recon team was not compromised. No enemy were observed to the E or S of the assembly area.

The SF team has secured the assembly area and has cleared the road leading to it. {There will be no contacts enroute or immediately at the assembly area.}

There is no FUP designated yet, that's up to you... {FUP is where the assault teams form up on the LD (line of departure) and fix bayonets, assembly area is where the whole PL starts before FS team and Assault teams go off in different directions} Smile

Satellite intel has located two Soviet Slava class cruisers to the N of Avignon, supporting the insurgency with naval gun fire and AA capabilities. {ie Don't go past that red line to the N  Wink}

(02-15-2010, 09:05 PM)Zwobot link Wrote:Civilians
Is the village at the FUP inabited?
What are the ROE regarding civilians?
It's old medieval ruins, not inhabited.

Area around the objective is rural and uninhabited. Apart from the two civilians the recon team observed, there should be no others in the TAOR (tactical area of operations). If you are detected by civilians and your further operations may be compromised then the civilians can be detained. LOAC (Laws of Armed Conflict) apply to non-combatants.
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