08-15-2014, 11:24 AM
Thank you guys for taking the time and give my mission a try. Please share your suggestions.
My experience.
I was able to find things to improve and optimize, weather script didn't work as expected. Sry for making you blind or deaf. I was looking for a real storm feeling. Some variables didn't quite work as expected despite off and online multiple tests in SP and MP where i had good results.
I was an RPG player in the past when i had time to play, so my take on missions and games is to give players the freedom of choice, however this approach is difficult since there are so many variables to take in consideration and still make an entertaining mission.
In my view this mission was supposed to be a flare fest at the beginning, i didn't expect you not to go for Niko's Safe House for better gear or look around LZ for vehicles and stuff But i will fix that 8) i only want to do it without forcing players, evading will still be an option.
That proves how different groups behave differently, in my previous MP alpha tests everyone went to search for better gear since we had crappy stuff at the beginning and weather didn't help.
On purpose i left the choice for players on what to do:
- stay away from action go straight to objective as undetected as possible and deal with whatever mission might bring at the end, basically you can get on airfield in 10 minutes or less and hold it for another 10 min or so
- give squads different paths and areas to approach and get in firefights
- bunch up together, form a convoy and do whatever
In mission there are convoys, patrols APC/ foot/ Air, but I don't force them in, i wanted stealth to remain an option, they are triggered only by some actions or player detection.
However there are enemies around the map wandering, but maybe not enough to make them count.
Since i wasn't on map until the end i'd like to know how you feel about the mission and if
- was/felt too easy?
- was/felt too long?
- something didn't make sense?
Based on my observations and your input i'll polish the mission and release the final version.
Also will help me working on next episodes, i have material for at least 2 or 3 episodes.
Thank you!
My experience.
I was able to find things to improve and optimize, weather script didn't work as expected. Sry for making you blind or deaf. I was looking for a real storm feeling. Some variables didn't quite work as expected despite off and online multiple tests in SP and MP where i had good results.
I was an RPG player in the past when i had time to play, so my take on missions and games is to give players the freedom of choice, however this approach is difficult since there are so many variables to take in consideration and still make an entertaining mission.
In my view this mission was supposed to be a flare fest at the beginning, i didn't expect you not to go for Niko's Safe House for better gear or look around LZ for vehicles and stuff But i will fix that 8) i only want to do it without forcing players, evading will still be an option.
That proves how different groups behave differently, in my previous MP alpha tests everyone went to search for better gear since we had crappy stuff at the beginning and weather didn't help.
On purpose i left the choice for players on what to do:
- stay away from action go straight to objective as undetected as possible and deal with whatever mission might bring at the end, basically you can get on airfield in 10 minutes or less and hold it for another 10 min or so
- give squads different paths and areas to approach and get in firefights
- bunch up together, form a convoy and do whatever
In mission there are convoys, patrols APC/ foot/ Air, but I don't force them in, i wanted stealth to remain an option, they are triggered only by some actions or player detection.
However there are enemies around the map wandering, but maybe not enough to make them count.
Since i wasn't on map until the end i'd like to know how you feel about the mission and if
- was/felt too easy?
- was/felt too long?
- something didn't make sense?
Based on my observations and your input i'll polish the mission and release the final version.
Also will help me working on next episodes, i have material for at least 2 or 3 episodes.
Thank you!