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So I accidentally stumbled into how Endgame revive works.


It's not a module, it's a respawn template:
https://community.bistudio.com/wiki/Arma..._Templates
Quote:Enable the revive system introduced in the End Game mission. After player is damaged enough, they will get incapacitated and bleed out unless another player can revive them.
Optional parameters: reviveDelay, reviveForceRespawnDelay, reviveBleedOutDelay
https://community.bistudio.com/wiki/Desc...eviveDelay


Zipper5 explaining how it works
http://forums.bistudio.com/showthread.ph...ost2906200


Units with medikit (not medics, ANY unit with mediki) can revive twice as fast.


So basically, Endgame revive needs base respawn to work and doesn't support AI (cant revive AI, AI dont do crap when players are down, doesn't work in SP)


I guess it still may change, but looks like it's only intended to supplement respawn, not be the ArmA2 first aid modules.




I don't get it. Why don't they just throw back the Arma 2 First Aid System instead? It might have its flaws but worked as intended.
(05-01-2015, 05:48 PM)Outlawz7 link Wrote: [ -> ]So basically, Endgame revive needs base respawn to work and doesn't support AI (cant revive AI, AI dont do crap when players are down, doesn't work in SP)

It looks like a typical BI thing, like with the group management. It does EXACTLY what they need, and not an ounce more.
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