Australian SAS team arrive at Bolar Gier Hot with 2 indigenous scouts. Lost, hungry, and tired on an undercover operation behind enemy lines in harsh weather on on a boat. We lost contact with HQ at this point, but our operation was to scout for hidden VC activities far out on the island and report back to HQ. We can’t report back to HQ at this point because our radio is broken.
After some rigorous rock climbing and finding some information about layouts of Bolar Gier Hot, we discovered 4 mortars and a weapon cache there. We can be professionals and blow them up although at this point it is not our primary objective as we are scouts, but we should steal a boat and start heading south back to base. We can let the Americans know that we are Australian soldiers hijacking an enemy gunboat once we re-established friendly radio signals.
Features * Spectator slots * Zeus slots * Dedicated server compatible * ACE compatibility (blood will be in enemy medic and gunboat)
August 14, 2003: After end of major combat operations in Iraq in May, insurgency and destabilization has broken our around the regions of Iraq. Multinational forces had been deployed to try and maintain order in the area as well as occupying US forces.
During a patrol operation, US forces and a few Peshmerga fighters are deployed near the Hadaniah Suburb after gunfires and explosions broken out in the area. We lost contact to our red cross workers. Friendly Peshmerga fighters were last seen in this area as well.
US Army patrol are task to investigate the area and report back and suspicious activity during this patrol. Head back to the checkpoint once patrol operations is complete.
Features * Spectator slots * Zeus slots * Dedicated server compatible * Scale for player count (disable all of Bravo team to reduce enemy count) * Extra Peshmerga player slots if you want to play up to 13 players but not required * ACE compatibility (extra blood for medics) * Suicide bombers
As part of Operation Masher, Tiger Division troops from the ROK has been deployed to Vietnam south central coast to deal with Vietcong insurgency overwhelming US forces there.
Feb 5, 1966: As part of a patrol to destroy as many VC weapons cache as possible, Tiger Division forces been interrogating the local population suspected of being VC sympathizers. Because of distrust of information given by local population from translators, some of the Tiger Division studied up on Vietnamese themselves to retrieve information and speak directly to the locals themselves.
First interrogate some civilians gathered from Hoa Lien. Then proceed to the next part of the patrol.
Features
* Spectator slots * Zeus slots * Dedicated server compatible * Difficulty params (enable to reduce enemy count although there's less enemies in singleplayer) * ACE compatibility (blood for medics and entrenching tools in trucks) * High command for Bravo team * Vietnamese voice acting during interrogation by me
Nov 4, 1977. 2 years after the war. The state of the country has been disarray. With nothing else to do and being bored as hell without a future after school, you and your friends would sneak out to the abandon town of An Hoa to play tag, catch, or other various activities after school. You even found some hidden leftover weapon caches there from the US Marines who left it behind but hid it deeper away from the PAVN for your own use. There's a lot of old antique weapons that should be in a museum, but hey, playing soldier is a fun way to kill time.
PAVN been having secret police around and are cracking down anyone they may suspect to be associated with the Americans and killing them, even if you don't give a damn.
Unfortunately, when you got to An Hoa, some of your friends got killed and they've done nothing wrong. Well the only thing we've done wrong is that we're not suppose to be in An Hoa since it's off limit, but without any future after the war after the communists came to power, there is nothing else to do but kill time until one of us got killed or taken to the Gulags... time to get some revenge.
Features: * Spectator slots * Zeus slots * Dedicated server compatible * Mission scale with player count. DisableAI to scale enemy count (singleplayer, 6 players, 12 players, or 18 players no scale) * ACE compatibility (blood for medics and entrenching tools in crates)
EMP Device knock out everything and Syndicate terrorists are celebrating. Your CTRG group is sent to investigate increasing CSAT activity on Tanoa as well as the conflict between Syndicate, CSAT, and our western counterparts. Unfortunately, an EMP device just went off and we lost contact with HQ and everything on the bridge went to hell.
One of our important plane crash landed on the bridge so we'll need to get to it and retrieve the laptop then get to a working boat and escape Tanoa.
Features: * Spectator slots * Zeus slots * Dedicated server compatible * You get HK416 if you have CUP weapons loaded * ACE compatibility (medics get extra blood) * Semi dynamic (semi different bridge composition is selected per start and certain enemy count or composition are randomly spawned) * Semi scalable (you can toggle in MP parameters to reduce enemy count if you're 8 players or less)
You can play this on singleplayer if you like, but the AI pathfinding on the bridge is quite horrendous. Enemy count will scale though.
Poor region in Chernarus Krasnostav have been poorly managed and the local remedial adult school for special needs adults that opened in the former Krasnostav airstrip is in heavy debt to some mafias with ties to Mexico's Los Zetas. They would like their money back but the school could not pay so the headmaster was executed.
His life wasn't enough to pay off the accumulated interests so the students are now taken as hostages to demand for more compensation. The government does not give a ♥♥♥♥ about what is going on since this area is poor and they can't be arsed.
An anonymous client has offered PMC Verona a good sum of money to eliminate the mafia boss at the school, Mr. Gregori, who is currently as the remedial adult school gathering hostages and prisoners. Some of the hostages families are willing to pay some money pleading to save their grown up special needs children via GoFundMe. It ain't much but it's something.
Profit wise, the biggest prize is kililng Mr. Gregori. Saving the manchildren are secondary although it is the morally right thing to do since the feds aren't doing anything about it.
Saving them all might be difficult with the amount of terrorists around, but we can try and save as many as we can.
Features: * Spectator slots * Zeus slots * Dedicated server compatible * CQB * Mission scale with player count (singleplayer, 4 players, 8 players, or 12 players) * ACE compatibility (blood, flashbangs, ladder)
NATO special forces behind enemy lines steal a Malden full of intel to retrieve information on CSAT activity on Malden.
Features: * Spectator Slots * Zeus Slots * Side Respawn * Dedicated Server compatible * Adjustable difficulty (singleplayer, 5, or 10 players) * ACE compatibility (extra blood for medic, range gear for marksmen, clacker for demoman)
75th Rangers advances through Anizay and discover Al Queda stronghold. There is a local warlord that needs to be eliminated and contain a flash drive with valuable information that needs to be retrieved. They are also hoarding weapons and stashing them in a cache. We must destroy that weapons cache.
Please be mindful that there are civilians in the area so watch your fire!
Mission is semi dynamic as the weapon cache will randomly spawn in a different garrisoned building.
Features: * Spectator Slots * Zeus Slots * Side Respawn * Dedicated Server compatible * Adjustable difficulty (singleplayer, 5, 9, or 13 players) * Semi dynamic with randomly spawned weapon cache location * ACE compatibility (blood, Incendiary grenades, HuntIR, spray paints)
75th Rangers go save Dr. Ahmed, their informant while he is being interrogated by Al Queda fighters. He has information about the situation in Naw. We must save him then learn about the current situation. If necessary, we are the closest forces to Naw and may have to secure it.
Please be mindful to not shoot civilians!
Features:
- Spectator Slots
- Zeus Slots
- Side Respawn
- Dedicated Server compatible
- Adjustable difficulty (singleplayer, 5, 9, or 11 players)
- ACE compatibility (blood, flashbangs, range stuff for snipers)