Eliminate all hostiles on the island to the North.
Hostile forces have set up camp. You are to assault and destroy all hostile forces and assets also assisted by CAS Wildcat helicopters if you wish. Caution should be used, there are at least 5 known AAA batteries in the area around the target location, destroying them will enable the Wildcat CAS to be all the more effective.
Insert covertly into the AO using the assault boats at the dock and deal with the AAA batteries, then turn your attention to the main camp and bunkers at the primary objective. Once complete Exfil from the AO.
The following Vehicles are available.
4x Assault Boats
The following Helicopters are Available.
2x Wildcat CAS
2x Merlin
For the past few months, Nato has been searching for key 'Salamander' assets. Salamander is a well trained terrorist cell and has rapidly become a thorn in Nato's side in the Middle East and Asia. A recent breakthrough in intelligence has pinpointed their location. UKSF assisted by JSOC has been tasked to destroy this location and all of the enemy forces.
Local government forces are sympathetic to the Salamanders cause so expect a response from the locals that will be less than welcome.
JSOC drones are to help map a safe insertion path to the objective of the two compounds. If need be, destroy any AAA deemed a threat but be aware if the local government forces become aware of our presence the task will become all the more challenging.
UKSF will then insert via Helo by flying NOE and rapidly eliminate the Salamander forces. JSOC drones/helos will continue presence providing intel and if required additional CAS. If things go south during the mission use all available force necessary to complete the objective. While the people in charge would like this operation to be discrete the target is considered too high value to miss the opportunity to eliminate them for the sake of politics.
The following Drones are available.
1x Stealth Drone
3x Predator Drones
The following Helicopters are Available.
1x MQ-12 Falcon (Helo Drone)
1x MH47E
1x AH6M
2x UH-80 GhostHawks
Chedaki forces funded by Russian Federation smuggled some armored Hiluxes to eliminate US and Czech forces performing joint exercises in Bukovina airbase. With authorization from the Romanian and Ukranian government for military practices, the forces there are a threat to Russia influences on Eastern Europe.
With this in mind, Kremlin had funded CHDKZ to rise again, enter Bukovina airbase while they're least aware, and eliminate many NATO equipments there as possible. All fighter jets, attack helicopters, and anti air radar must be destroy. CHDKZ forces snuck through trojan horse style with armored hiluxes ready to destroy the airbase.
Features
- Spectator Slots - Zeus Slots - Side Respawn - Dedicated Server compatible
AO, OP and HVT are all brevity codes for concepts that are often discussed over the radio. Because Radio Traffic should be short and efficient.
However, brevity seems to be absent in recent coop nights, resulting in oversaturated radio traffic. Yesterday during Stag's mission, I was close to yelling into the radio that people should start to shorten their replies, and similar things happened in other coop nights. Mind you, I know I am myself guilty for a lot of the things I am going to rant about - still I feel it should be addressed. Also, I don't want to offend anyone, so if you apply this to yourself (which you totally should), don't see it as me pointing fingers at you.
Sometimes during contact reports, the number of nose hairs (not meant literally) is reported when "Contact, Infantry, 270 degrees close" would have been enough. Sometimes radios are used when people face each other in a most pandemic-defiant act and normal voice would be sufficient to communicate. Sometimes completely pointless information is passed on, or it is drawn out into full paragraphs of text when in reality it could be shortened to a few words.
So, what I would like to point out is that radio traffic should be kept to a minimum, especially when in a combat situation. Contact reports for example can be kept very short depending on the threat level the contact has. A single infantry half a kilometer away is sufficiently covered with "Contact, single infantry, x degrees far". Filler words like "I see" or "I am at" are not required, and should be omitted ("I am at the pointed marked on the map" can be shortened to "at the RV"). Restrict yourself to the required information, and keep it as short as possible.
On the other end of the spectrum, DO relay important information. For example, if the team has taken a break to observe, and the team leader just continues without saying anything, some people are bound to be left behind.
And finally, if you are the recipient of a message, confirm that you have received and understood it. A simple "wilco" or "roger" is sufficient, it just gives the confirmation that the message was received and understood.
A completely random, highly customisable mission where as little as an SF team (and as much as an SF team, an Infantry squad, and AH and a jet) have to go rescue a recon squad and their pilots from a downed blackhawk, while downloading the information the recon team collected and then destroy the blackhawk wreck.
Weather, Time, Date, Difficulty, Download Time, Area marker Hint are all currently customisable in version 1.0
A system that balances difficulty based on:
Difficulty settings
Number of players
Number of troops at crash site
Just needs playtesting to balance that out.
Multiple endings describing how you have done.
Coming in version 1.1:
Crate creation - Bring in supplies in a variety of crates, created at the start point.
Friendly unit force selection - Plans involve as many forms of Blufor as I can think of, from 1980s forces upto and including custom 2035 forces (current units)
Enemy force selection
Ability to customise who gets radios on the recon team (Only short ranges, only long ranges, all or none)
Essentially, the plan is to turn it into the CSAR mission, one that can be used for a warmup mission at the beginning of the night, or can be a whole, large scale mission on its own.
Eventual plans involve porting to other islands (simple case of copy paste, just I'd like to leave that until there is a finished version to help version control) and a large scale version for up to 70ish players that scales all the way down and up depending on number of slots. Maybe even a script to delete squads that are fully AI at mission start to automate the balance completely. And now I think about it, possibly a script that adjusts the balance based on how well the players are doing at the time....
US Army dispatched little birds to provide air support for guerillas trying to take back Bastam from Takistani Army. Takistani guerillas are armed with just Lee Enfields.
Remade from my old Arma 2 missions.
Features - Spectator Slots - Zeus slots - Side respawn - Dedicated Server Compatible - High command - Little birds
1 KM challenge on Takistan at some intersection near Rasman. You are US Army. All enemies are ISIL.
Playable units:
Command:
Commander
Medic
Medic
Alpha:
Team Leader
Machinegunner
Marksman
Rifleman (AT)
Engineer / Asst Machinegunner
Bravo:
Team Leader
AT Specialist
AT Specialist
Asst AT Specialist
Asst AT Specialist
Striker:
M2A2 Bradley IFV
Rhino:
M1A1 Abrams MBT
Mission Scenarios:
Mission 1 - Ambushed by ISIL:
US Army on the way to Rasman to offer humanitarian aid and regroup with UN forces hit IEDs and were ambush at the intersection towards Rasman. Suicide bombers and ISIL forces are attacking your positions with stolen tanks from Iraqi and Syrian army. You have air support and heavy artillery at your disposal.
Mission 2 - Ambush ISIL Convoy:
ISIS forces are on the way to Rasman to reinforce their ranks. Defectors from Syria and Iraq abandoned their ranks and joined ISIS forces. They may have stolen US equipments and vehicles from a local FOB that they've raided as well. Ambush the ISIS convoy and leave no survivors.
Mission 3 - Retrieve Flash Drive Against Attacking ISIL Forces:
US Army are on the way to Rasman to escape a large uprising of ISIL forces and regroup with Takistani reinforcements. They were unfortunately ambushed on the way there and one of the squad leaders have a flash drive with some very critical top secret information that was requested to be retrieved by Colonel Shepherd. Retrieve the flash drive from the ambushed convoy. There's too many ISIL forces to fend off so just take the flash drive and leave. Shepherd will handle the rest...
Mission 4 - Find Missing US Convoy:
A US convoy on the way to Rasman lost radio signal all of a sudden. They were last heard going on the road to Rasman. Investigate the last known location then secure the convoy until reinforcement arrives.
Mission 5 - M1A1 Wrecking Crew:
Our elite M1A1 battalions were eliminated on the way to Bastam and one of the tank and crew were disabled, but not killed yet. Save the tank and crew before they are wiped out. Mission is a failure if our engineer in the operation is KIA and the tank cannot be repair OR if the tank is destroyed OR if all crewmen of the M1A1 are KIA.